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[00:32:38] <azaghal> loufoque_: Any news on Mandriva? There was some article they found sponsors (in French, though) :)
[00:34:09] <loufoque_> why would I know about mandriva?
[00:35:58] <loufoque_> the fact I'm french doesn't mean I think mandriva is any good
[00:41:02] <azaghal> Drats
[00:41:30] <azaghal> Still, it'd be nice to have more companies beyond Red Hat/Canonical dealing commercially with GNU/Linux.
[00:41:53] <azaghal> loufoque_: What's the state of affairs for GNU/Linux sysadmins in France right now?
[00:41:59] <azaghal> (while we're at it)
[00:55:18] <loufoque_> I have no idea
[00:55:21] <loufoque_> I don't even live in France
[01:06:40] <azaghal> Night all ;)
[01:06:43] <azaghal> Ah
[01:06:49] <azaghal> loufoque_: Why did I think you're from France?
[01:08:15] <azaghal> I'll rofl tomorrow...
[01:08:30] <loufoque_> I am French
[01:08:47] <loufoque_> and I lived in France until a year ago
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[01:55:30] <Deepa> azaghal, something fun struck me
[01:55:53] <Deepa> I have a phone running Linux but there's no GNU influence at all!
[01:55:54] <Deepa> BWAHAHAHAHAHA
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[04:31:33] <Vornne> azaghal: I would add a catch block, like "for (;;) { try { ... } catch (boost::thread_interrupt&) { throw; } catch (...) {} }"
[04:32:11] <Vornne> the "catch (boost::thread_interrupt&) { throw; }" means that it will stop all exceptions except that type, which will be re-thrown
[04:33:59] <Vornne> I've done similar things before, see https://cyanox.nl/trac/peragro/browser/trunk/src/common/event/eventmanager.cpp:49
[04:34:52] <Vornne> btw naming the exception var like there is not needed ("thread_interrupted& ex" -> "thread_interrupted&")
[04:35:27] <Vornne> but that's only a tiny quibble, which might prevent some pedantic unused var warnings
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[09:18:41] * circeavalon pokes sueastside
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[09:49:10] <azaghal> Vornne: But what about not throwing during destructor?
[09:50:22] <azaghal> Nvm, reading the rest of logs.
[09:52:44] <azaghal> Vornne: One of the docs you posted me yesterday states that throwing during destruction should be avoided.
[09:57:15] <circeavalon> lah,lah,lah
[09:57:45] * circeavalon whistles to herself
[10:12:43] <azaghal> Yo
[10:17:30] <circeavalon> azaghal, you seen my squishy love toy?
[10:17:59] <azaghal> Well, just got up.
[10:18:13] <azaghal> I don't see anything recent from him in the logs.
[10:18:13] <azaghal> He's probably at class.
[10:18:20] <circeavalon> bastard
[10:18:36] * circeavalon growls
[10:21:30] <azaghal> When is he coming over?
[10:22:22] <circeavalon> july 18th
[10:22:36] <circeavalon> 3 weeks
[10:25:49] <circeavalon> i still miss hims
[10:30:08] <circeavalon> i guess I am going to go to bed..I am sweep..night
[10:30:37] <circeavalon> sweepy*
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[10:41:44] <Vornne> azaghal: it's not a destructor
[10:42:38] <Vornne> all the "catch (boost::thread_interrupt&) { throw; }" does is pass the already happening exception on to lower stack frames
[10:43:42] <Vornne> azaghal: unless you meant that as an unrelated general question?
[11:15:40] <Tucos> \o
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[11:24:08] <Vornne> hi Tucos
[11:59:02] <Deepa|AFK> Time to spread happiness and joy
[11:59:12] <Deepa|AFK> My sister is taking a powernap
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[13:30:31] <azaghal> Powernap?
[13:30:57] <Deepa|AFK> Sleeping for a short while
[13:31:03] <Deepa|AFK> Boils to down waking up before you go into long-term sleep mode
[13:32:23] <Deepa|AFK> Usually ~30 minutes
[13:33:12] <azaghal> And happiness and joy comes from...?
[13:33:58] <azaghal> Remember, drawing your sister a moustache with crayons is not happiness and joy... At least not when she wakes up ;)
[13:34:02] <azaghal> *once
[13:34:26] <sueastside> hey all
[13:35:56] <Deepa|AFK> Yo
[13:36:23] <sueastside> Deepa|AFK: is your sister also a huge bitch?
[13:36:29] <Deepa|AFK> Not at all
[13:37:02] <sueastside> huh must just be mine then
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[13:40:44] <Deepa|AFK> Oh btw, anyone happen to own a copy of Sacred Gold?
[13:40:52] <Deepa|AFK> http://www.gog.com/en/gamecard/sacred_gold
[13:44:41] <azaghal> Deepa|AFK: I think there's also GNU/Linux version of that.
[13:45:19] <azaghal> Deepa|AFK: http://www.linuxgamepublishing.com/info.php?id=37&
[13:47:54] <Deepa|AFK> It clearly says Linux and not GNU/Linux
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[14:56:24] <Induane> Deepa|AFK: I own
[14:56:30] <Induane> I have the dvd at home for hte linux version
[14:56:42] <Deepa|AFK> Is it multiplayer compatible with the windows version?
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[15:07:10] <Induane> No
[15:07:20] <Induane> They had to use their own sadly
[15:07:33] <Induane> though the funny thing is its not nearly as laggy or crappy as the windows networking
[15:07:36] <Induane> we used to always have issues
[15:19:11] <sueastside> whos we?
[15:27:36] <Induane> Jesse and I
[15:28:02] <sueastside> ah
[15:30:53] <sueastside> http://hackaday.com/2010/06/23/live-fire-half-life/#more-25319
[15:39:36] <Induane> that looks al kinds of awesome
[15:48:53] <Deepa|AFK> Well, those of you who do not own Sacred should buy it from the link I posted!
[15:49:27] <Deepa|AFK> So we can have some multiplayer hack'n'slash fiesta!
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[15:58:28] <azaghal> Who's Jesse again?
[16:26:01] <Tucos> \o
[16:27:11] <Deepa|AFK> Tucos is Jesse?
[16:27:23] <Tucos> >.>
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[16:39:36] <Induane> so does the 3ds
[16:41:00] <Tucos> o.O
[16:42:12] <azaghal> Wb
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[16:59:56] <needle> greetings
[17:00:36] <Tucos> hey needle
[17:14:36] <needle> heya Tucos
[17:15:57] <needle> no new files in the trunk
[17:16:05] <Tucos> nopez and still the same linker error
[17:16:53] <needle> but someone is working on it is 3392
[17:17:09] <Tucos> huh?
[17:17:10] <needle> it was 3388 before yesterday
[17:19:05] <Tucos> svn has revision numbers per repo ; so if azaghal commits to his branch, svn will report a newer rev number for trunk as well, if you do svn info you'll see that for the current dir the latest change was still 3388
[17:19:46] <azaghal> I deny everything!
[17:22:20] <Tucos> tyr is pretty cool :)
[17:23:14] <azaghal> Tyr?
[17:25:12] <Tucos> http://www.youtube.com/watch?v=QyZxiYeuabM
[17:25:57] <Tucos> http://www.youtube.com/watch?v=LbRHTmVr9bQ is epic as well :)
[17:29:28] <needle> Tyr that reminds a bit of the 80's
[17:29:39] <needle> http://www.youtube.com/watch?v=mhaV-fsG3rE
[17:29:59] <needle> King Diamond Abigail, Tucos
[17:30:05] <needle> 1987
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[17:33:11] <needle> http://www.youtube.com/watch?v=prmMdI97hvQ Tucos, 1988
[17:33:31] <needle> still rocks, like before 22 years
[17:33:39] <needle> nicely played :)
[17:34:34] <needle> a masterpiece of Thrash Metal music in the 80's
[17:34:49] <Tucos> :)
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[18:03:14] <Tucos> you know .. peekaboo almost sounds like pikachu >.>
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[20:14:39] <azaghal> Chieftain: Shoot
[20:15:28] <Induane> Don't shoot!
[20:15:31] <Induane> its scary!
[20:16:34] <azaghal> Pfft
[20:16:43] <azaghal> I must say today's run session went much better.
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[20:24:46] <azaghal> Induane: What's up?
[20:25:05] <Induane> not toooo much
[20:25:08] <Induane> working on the database system
[20:25:13] <Induane> wishing I was actually good at the stuff
[20:25:16] <Induane> haha
[20:25:18] <Induane> like sueastside
[20:25:34] <Induane> also we're looking at getting a bigger warehouse which would be sweet
[20:26:04] <Induane> what about yourself?
[20:26:35] <azaghal> Just came back from running.
[20:40:01] <Tucos> \o
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[20:55:23] <DeepyDC> http://www.smbc-comics.com/index.php?db=comics&id=1839#comic
[20:58:27] <Tucos> xD
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[21:54:37] <azaghal> DeepyDC: Great comic
[22:09:51] <azaghal> http://www.smbc-comics.com/index.php?db=comics&id=1871#comic :D
[22:25:25] <azaghal> http://www.smbc-comics.com/index.php?db=comics&id=1883#comic
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[22:49:29] <LinuxO> Hi, Can I make an server for PVP only?
[22:50:44] <Induane> I'm sure one could at some point
[22:50:55] <Induane> but I think we're going to be that way by design
[22:51:01] <Induane> at least last time I looked :)
[23:05:53] <azaghal> LinuxO: Welcome :)
[23:06:53] <LinuxO> ok
[23:07:12] <azaghal> LinuxO: Currently we're rewriting the entire project (although some snippets will be taken from current trunk). Regarding PvP-only server there's no reason this won't be possible (provided it is specified so in game data).
[23:08:19] <LinuxO> yes, my brother in law wants a PVP game like Lineage. I have a lot of trouble with Lineage and I prefer to use some open source one.
[23:08:33] <LinuxO> Because He plans to use it only for PVP
[23:08:41] <LinuxO> there are no reasons to install and use a Lineage 2
[23:08:41] <azaghal> Well, you'll wait a bit until we release the new code base.
[23:09:22] <LinuxO> And, downloading like that -> 7GB is so boring and a waste
[23:09:31] <LinuxO> I prefer a less 1GB client :P
[23:10:00] <azaghal> As I said, this project is still in development :)
[23:10:43] <Tucos> which means there's not much high quality art, which means the dl will be small \o/
[23:11:27] <azaghal> Which means the game is unplayable atm :)
[23:12:50] <Induane> haha true
[23:12:55] <Induane> one day I'll know how to code well enough to help
[23:13:05] <Induane> meantime I only know how to code well enough to do it for money
[23:13:09] <Induane> big difference
[23:13:09] <Tucos> thou mustest make arth
[23:13:14] <Induane> I do that as well
[23:13:20] <Induane> :D
[23:13:25] <Induane> working on the new observatory now
[23:13:38] <LinuxO> lol, ok
[23:13:56] <Tucos> too bad i removed 3dsmax a few days ago from the laptop, else i'd be able to help with some simple basic meshes :p
[23:14:12] <LinuxO> why you don't use blender?
[23:15:04] <Tucos> it stinks >.>
[23:15:16] <Tucos> and i don't know crap about it and its weird interface :p
[23:15:24] <Induane> really?
[23:15:27] <azaghal> ...
[23:15:35] <azaghal> Tucos: Here's another task - learn Blender :)
[23:15:40] <Induane> I moved from max after years because of the interface :)
[23:15:49] <Tucos> i love max :)
[23:15:54] <Induane> Its not that its bad its just that its inefficient - took way too long to do certain things
[23:16:00] <Tucos> it's like click click boom house
[23:16:03] <Induane> and I absolutely completely hate its uv mapping
[23:16:16] <Tucos> i said meshes :p
[23:16:29] <Tucos> i suck at photoshop and stuffs and texturing and thus i never bothered to do it :p
[23:16:31] <Induane> click click house is simple too
[23:16:36] <Tucos> just used materials :)
[23:17:10] <LinuxO> I don't know too much about 3D design, I mean, I know near nothing :P
[23:17:37] <LinuxO> But blender does not appears to be very hard
[23:17:42] <Induane> no
[23:17:46] <Induane> it really isn't
[23:17:50] <Induane> the learning curve for me was a couple hours
[23:17:55] <Induane> for some its days I'm sure
[23:18:03] <Induane> but it is very intuitive
[23:18:07] <LinuxO> And the game engine in it :P
[23:18:10] <Induane> there is a certain streamlined feel to the flow
[23:18:21] <LinuxO> I tried blender for video editing
[23:18:41] <Tucos> easy or not, i'll never ever bother to learn blender
[23:18:41] <LinuxO> you can do that, it is amazing :P I don't tried FX but I want because I work with videos
[23:18:56] <LinuxO> lol
[23:19:19] <Induane> max felt more like "neat too to do X" - "neat tool to do Y" - etc.... lots of neat parts but the whole wasn't sorta made in a way that felt like there was a specific designed workflow to move through. UI is conformal and uniform, but disjointed and inefficient
[23:19:34] <Induane> its video editor is actually extremely powerful
[23:19:46] <Induane> like hollywood quality stuff
[23:19:53] * Tucos disagrees but won't argue
[23:19:59] <Induane> awwwww!!! Rats
[23:20:03] <Induane> ;) just kidding
[23:20:04] <LinuxO> rats??
[23:20:12] <LinuxO> real ones or in a game ? :P
[23:20:20] <Induane> well we aren't so big on rats
[23:20:26] <Tucos> wai not?
[23:20:31] <Tucos> noobs can grind them :p
[23:20:36] <LinuxO> Did you ear about irrlich engine?
[23:20:39] <Induane> I was thinking maybe three headed worms that spit skin melting venom for level 1
[23:20:45] <Induane> what about irrlich?
[23:20:51] <LinuxO> I don't know
[23:21:02] <Tucos> didn't that come with a t at the end?
[23:21:06] <LinuxO> there are some proyect made by irrlich?
[23:21:39] <Tucos> http://irrlicht.sourceforge.net/screenshots-projects.html
[23:21:39] <LinuxO> it is a question :P
[23:22:02] <LinuxO> Tucos, yes but I cannot find one, all are 404 errors or no domain or lost, etc
[23:22:10] <Tucos> then i dunno :p
[23:22:18] <LinuxO> I guess that are so outdated
[23:23:53] <LinuxO> I'm some bored with that, because I need to install a physics engine, a collision engine, a model engine, aah network? and so so so, all lot of things instead of simply work
[23:24:21] <Tucos> :p
[23:24:40] <Tucos> happens with a lot of foss games, just deps, also happens for stuff in the repos except the package manager resolves that for you :p
[23:24:51] <Induane> True
[23:24:53] <Induane> its all magical
[23:25:04] <LinuxO> so, what is the best physics engine?
[23:25:33] <LinuxO> I want a light one
[23:26:10] <Tucos> ode seems to be nice
[23:26:21] <Tucos> but not sure if that's an entire physics engine
[23:26:33] <LinuxO> I only know how to make games with the Q3 engine
[23:26:44] <LinuxO> there are a lot of differences with an engine like this one? peragro?
[23:26:49] <Tucos> you're going to make your own game?
[23:26:53] <LinuxO> yes
[23:27:00] <LinuxO> I have some game proyects
[23:27:05] <Tucos> ah
[23:27:11] <Tucos> channels on freenode? ^^
[23:27:20] <LinuxO> dunno :P
[23:27:47] <LinuxO> but program a game like FPS in peragro is so hard?
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[23:28:40] <LinuxO> or it is a game :P
[23:28:41] <azaghal> LinuxO: Ahem... The project is in development at this time, as I said before. As far as FPS goes, I don't think PT will be usable for FPS.
[23:28:51] <LinuxO> aah ok
[23:28:53] <azaghal> Peragro Tempus is meant to be an EMORPG/MMORPG
[23:29:00] <LinuxO> in third person view?
[23:29:14] <azaghal> Whatever camera the user chooses.
[23:29:22] <LinuxO> lol
[23:29:30] <azaghal> The thing is that I'm not sure PT's latency etc will be usable for FPS.
[23:29:30] <LinuxO> but if the player chooses first person it is a FPS :P
[23:29:40] <azaghal> No it isn't.
[23:29:41] <LinuxO> ok
[23:29:44] <azaghal> First Person Shooter
[23:29:52] <LinuxO> FPRPG? :P
[23:29:53] <azaghal> PT is not striving to be a shooting game.
[23:30:05] <azaghal> That's just camera position, to be honest :)
[23:30:14] <LinuxO> lol
[23:30:26] <azaghal> Even with Quake 3 you can pick other camera views (iirc)
[23:30:29] <LinuxO> yes but I understand, you don't plan to be a realtime one
[23:30:42] <LinuxO> so
[23:30:45] <azaghal> It will be, but the emphasis won't be on fast-paced action.
[23:30:47] <LinuxO> how will be played?
[23:30:53] <LinuxO> ah ok
[23:31:02] <LinuxO> so you can dead without noticing about that :P just kidding
[23:31:05] <azaghal> Does World of Warcraft ring a bell?
[23:31:14] <LinuxO> lol
[23:31:23] <azaghal> Although we plan better mechanics than WoW.
[23:31:35] <Tucos> LinuxO: azaghal's point is that networking code for mmorpgs is different from networking code for fpses
[23:31:39] <azaghal> And more emphasis on role-play than hack and slash.
[23:32:14] <LinuxO> so adding to that, we need for a game, a network coding according to the game
[23:32:36] <azaghal> You have different needs when it comes down to network for different genres.
[23:32:45] <azaghal> For example, we could cope even with TCP.
[23:32:49] <azaghal> Most FPS games use UDP.
[23:32:52] <LinuxO> aah
[23:32:54] <LinuxO> yes
[23:33:05] <LinuxO> but then you will use less bandwitdh
[23:33:11] <LinuxO> width*
[23:33:21] <azaghal> With TCP you use more bandwidth.
[23:33:38] <azaghal> The advantage is that you don't need to implement any delivery checking with TCP.
[23:33:40] <LinuxO> if you send a lot of packets :P
[23:33:43] <azaghal> (since it's integrated)
[23:34:02] <azaghal> If you want to pursue FPS, you could be better off with something like Quake 3 engine, or maybe Sauerbraten and the like.
[23:34:13] <azaghal> But feel free to stay on channel if interested in MMORPGs :)
[23:34:28] <LinuxO> yes I have one fps but in RPG/Adventure style, that is a hard decision :P
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[23:34:52] <azaghal> How fast an action do you need?
[23:35:00] <LinuxO> realtime :P
[23:35:10] <azaghal> And is it more about player's skills or in-game character skills?
[23:35:10] <LinuxO> if not, a monster can kill you
[23:35:13] <LinuxO> each second count :P
[23:35:16] <azaghal> Realtime is very broad.
[23:35:30] <LinuxO> about mixed
[23:35:32] <azaghal> Do you want something fast-paced as Quake 3 Arena, or something closer to Counter Strike?
[23:35:39] <LinuxO> player skills and aid computer skill
[23:35:49] <azaghal> Like Deus Ex?
[23:35:56] <azaghal> Or Battlespire and the like?
[23:35:59] <azaghal> Morrowind?
[23:35:59] <LinuxO> nothing of two, like Serius Sam but less intensive in some places.
[23:36:06] <azaghal> Never played that one.
[23:36:19] <azaghal> Is it multiplayer?
[23:36:24] <LinuxO> You will have places where nothing of action appears, but strategy or mind challenging
[23:36:26] <azaghal> I mean what you're planning.
[23:36:39] <LinuxO> and in some places you will need to be a skilled with mouse :P
[23:36:48] <LinuxO> yes, of course, multiplayer
[23:36:57] <azaghal> PvP or...?
[23:37:06] <azaghal> Cooperation
[23:37:06] <LinuxO> cooperative
[23:37:08] <LinuxO> yes
[23:37:45] <azaghal> You'd have more use from some Free Software classical FPS engine probably.
[23:37:53] <LinuxO> in some places you will need to think on how to open doors, ways, and so
[23:38:04] <azaghal> Sauerbraten has even an RPG-like mod.
[23:38:06] <LinuxO> and in some moments you will need your mouse skills to kill a lot of aliens
[23:38:21] <LinuxO> like Metroid
[23:38:27] <LinuxO> that is an good example: Metroid
[23:39:33] <azaghal> Anyway, getting late here.
[23:39:38] <LinuxO> ok
[23:39:55] <LinuxO> Yes i guess Q3 engine is my choice for that
[23:40:24] <Tucos> LinuxO: you said you had several game projects, right?
[23:40:29] <LinuxO> yes
[23:40:36] <Tucos> anything i can check out?
[23:40:43] <Tucos> i.e. site/channel/whatever
[23:40:52] <LinuxO> not that are all in my mind still
[23:41:07] <LinuxO> I only have a few code in an experiment with Tremulous
[23:41:51] <Tucos> ah, ok
[23:42:10] <LinuxO> for that I'm searching a best engine
[23:42:27] <LinuxO> But for the proyect what I'm talking tremfusion is enought I guess
[23:42:50] <LinuxO> I modified still a little of that engine
[23:42:58] <LinuxO> So I prefer to continue with that :P
[23:43:20] <LinuxO> But for another kind of game, like an MMORPG i prefer another engine
[23:44:08] <LinuxO> So I have experience in Q3 engine but not in others
[23:44:31] <LinuxO> And I want to make a best physics for example in a bullet. But I don't know how.
[23:46:27] <LinuxO> aaah lol, that is not necessary, for what? lol if When you shoot a weapon it takes some time but that is too little. I can simulate that with hardcoded functions or with simple code :P
[23:47:29] <LinuxO> I just was thinking about a bullet what travel and is influenced with friction air and travel and so. I can simulate that without needing of making calculations each the time :P
[23:53:18] <Tucos> lol
[23:53:23] <Tucos> you'd be insane to calculate that xD
[23:53:42] Easton has quit: Quit: Pull the pin and count to what?
[23:53:45] <Tucos> unless you're making a high precision sniping game, but even then you'd only take wind into account