[00:14:29] Arerano_Areramau has quit: Quit: KVIrc Insomnia 4.0.0, revision: 4259, sources date: 20100125, built on: 2010-04-18 14:35:28 UTC 4259
[00:30:05] loufoque_ has quit: Remote host closed the connection
[00:59:17] <Tucos> gnight o/
[01:22:49] arpu has quit: Ping timeout: 265 seconds
[01:23:50] arpu has joined #peragro
[02:20:10] needle has quit: Ping timeout: 260 seconds
[02:21:54] needle has joined #peragro
[02:50:42] XilliX has joined #peragro
[02:52:14] k2 has joined #peragro
[04:02:51] Easton has quit: Ping timeout: 260 seconds
[04:31:46] k2 has quit: Ping timeout: 260 seconds
[04:53:49] Easton has joined #peragro
[05:43:05] amogorkon has quit: Read error: Connection reset by peer
[05:54:23] <Tucos> morning
[06:15:31] <sueastside> morning?! morning?! its dusk!
[06:16:52] * Tucos slaps sueastside back to reality
[06:17:58] <sueastside> no mommy i dont want the red pill!
[07:40:23] swedishcoder has joined #peragro
[07:40:23] ChanServ sets mode: +o swedishcoder
[07:40:29] <swedishcoder> hi
[07:48:17] <Tucos> hey swedishcoder
[07:58:50] <thebolt> Morning
[07:59:55] <Tucos> morning thebolt
[08:16:13] azaghal has joined #peragro
[08:16:13] ChanServ sets mode: +o azaghal
[08:19:29] TheAncientGoat has joined #peragro
[08:44:53] <swedishcoder> time to go working, cya later
[08:48:31] swedishcoder has quit: Read error: Operation timed out
[08:59:43] * sueastside slaps circeavalon
[09:26:58] |Arerano| has joined #peragro
[09:27:20] <sueastside> hey |Arerano|
[09:45:23] <|Arerano|> hello sueastside
[09:45:43] <|Arerano|> I've tried some sculpting with blender 2.52-something
[09:45:45] <|Arerano|> it's awesome
[09:45:55] <|Arerano|> but apparently, it likes to crash on me >_<
[09:46:26] <|Arerano|> I should really get into sculpting (was only my 2nd attempt -- playing around a bit)
[09:46:57] <sueastside> |Arerano|: if you like sculpting you should try http://www.sculptris.com/
[09:47:32] <sueastside> i think its the closest to zbrush which is free
[10:12:44] * circeavalon round house kicks sueastside
[10:13:14] <|Arerano|> I wanted to check it out too, but I'm also lazy :P
[10:13:27] <|Arerano|> what's the advantage of it over blender sculpting?
[10:14:24] <sueastside> no idea :)
[10:17:37] <|Arerano|> http://www.youtube.com/watch?v=LWkuJ60eml0
[10:18:11] <|Arerano|> ^ Jeepster sculpting the sintel dragon's head.
[10:27:37] <sueastside> |Arerano|: handpainting scales == badass :O
[10:28:08] <|Arerano|> yeah, jeepster is badass. o_o
[10:28:57] <|Arerano|> they asked him to sculpt the dragon after he contributed a sculpted "dead cow" for the sintel "weekend" challenge (forgot how it was called)
[10:29:46] <|Arerano|> http://speedmodeling.org/smcfiles/Jeepster[]_dead-cow-sculpt.JPG
[10:29:55] <sueastside> ah yes i saw that cow on the blender sharing site thingie
[11:05:05] circeavalon has quit: Quit: peace out
[11:08:31] loufoque_ has joined #peragro
[11:42:32] caedes_ has joined #peragro
[11:42:32] ChanServ sets mode: +v caedes_
[12:21:43] caedes_ has quit: Remote host closed the connection
[12:32:05] Vornne has quit: Ping timeout: 240 seconds
[12:34:23] Vornne has joined #peragro
[12:34:23] ChanServ sets mode: +o Vornne
[13:49:16] Vornne has quit: Ping timeout: 264 seconds
[13:50:54] Vornne has joined #peragro
[13:50:54] ChanServ sets mode: +o Vornne
[14:24:30] <Vornne> azaghal: I have got some uncommitted db stuff; diff http://pastebin.ca/1882838 if anybody really wants to know, applies to the componenttest branch. It's probably too complex for anyone to want to bother trying to understand... better if I somehow get some inspiration / motivation to finish / make the componenttest code more useful, otherwise might be better for other people to start it fresh (again), if they don't want to use parts :\
[14:36:39] amogorkon has joined #peragro
[14:36:39] amogorkon has quit: Changing host
[14:36:39] amogorkon has joined #peragro
[14:36:42] <sueastside> hey Vornne
[14:37:45] <Vornne> hi sueastside :)
[14:41:16] <sueastside> Vornne: can you elaborate on 'make the componenttest code more useful'?
[14:43:17] needle has quit: Ping timeout: 260 seconds
[14:44:45] <Vornne> well, at the moment it's not fully implemented to slot into trunk pt or whatever, replacing the current entity system
[14:44:54] needle has joined #peragro
[14:45:49] <Vornne> I haven't given anyone compelling evidence yet that the code is actually usefull ;)
[14:47:33] <Vornne> and I'm starting to wonder if it's just too complex for a project like this... sure I have fun coding it and feel comfortable, but it might look like a mess or something to others
[14:47:43] <sueastside> Vornne: well everything from trunk has to go, just cs plugins and inventorylib remain
[14:50:11] <Vornne> yeah... aside from being distracted by other games, I still haven't had any ideas of how the system could be changed to support one-to-many properties, like inventory lists, without basically bypassing the system for them
[14:53:22] <sueastside> Vornne: no solution for that in DS? :)
[14:54:15] <Vornne> hm
[14:59:31] <sueastside> Vornne: could use some more comments, but the code looks very straight forward
[15:04:31] <Vornne> in the diff I just linked?
[15:04:36] <sueastside> yeah
[15:06:02] <Vornne> ok; some people get frightened off by template stuff like that... which in this case isn't totally necessary, just makes things cleaner for me
[15:09:18] DoctorXanadu has joined #peragro
[15:09:19] DoctorXanadu has quit: Changing host
[15:09:19] DoctorXanadu has joined #peragro
[16:08:21] <Vornne> sueastside: I looked up the DS stuff again; he's changed site and uploaded the old powerpoint I based some stuff off, but with comments... most stuff I knew then, some I've heard elsewhere or wondered about myself. one thing he said he'd do different now, is to allow multiple components of the same type in an entity... not really any more detail, but I have wondered about that as a solution; though disliked the idea for reasons I've forgotten now
[16:08:24] DoctorXanadu has quit: Read error: Connection reset by peer
[16:16:31] <sueastside> Vornne: http://garage.gaspowered.com/?q=su_208a ?
[16:41:14] <Vornne> sueastside: was speaking of http://scottbilas.com/games/dungeon-siege
[16:42:40] arpu has quit: Ping timeout: 265 seconds
[16:53:06] Vornne has quit: Ping timeout: 258 seconds
[16:53:30] Baldur has joined #peragro
[16:55:01] Vornne has joined #peragro
[16:55:01] ChanServ sets mode: +o Vornne
[17:17:05] <Tucos> good afternoon
[17:27:20] arpu has joined #peragro
[17:38:16] azaghal has quit: Ping timeout: 252 seconds
[17:39:01] |Arerano| has quit: Ping timeout: 265 seconds
[17:45:24] azaghal has joined #peragro
[17:45:24] ChanServ sets mode: +o azaghal
[17:51:13] Vornne has quit: Read error: Connection reset by peer
[17:52:01] Vornne has joined #peragro
[17:52:01] ChanServ sets mode: +o Vornne
[18:11:04] amogorkon2 has joined #peragro
[18:11:26] amogorkon has quit: Ping timeout: 240 seconds
[18:21:26] Arerano_Areramau has joined #peragro
[18:29:36] <azaghal> Yo
[18:30:05] <Tucos> Oy
[18:30:05] <sueastside> The pheasant has no agenda.
[18:31:04] <azaghal> Whom are you calling a pheasant?
[18:41:22] Baldur_ has joined #peragro
[18:42:10] Baldur has quit: Disconnected by services
[19:05:09] azaghal has quit: Ping timeout: 240 seconds
[19:12:17] azaghal has joined #peragro
[19:12:17] ChanServ sets mode: +o azaghal
[19:14:03] <sueastside> http://www.youtube.com/watch?v=mNEWatD0viw&feature=player_embedded
[19:15:19] tereay has joined #peragro
[19:16:50] caedes_ has joined #peragro
[19:16:51] ChanServ sets mode: +v caedes_
[19:50:47] amogorkon has joined #peragro
[19:50:47] amogorkon has quit: Changing host
[19:50:47] amogorkon has joined #peragro
[20:03:19] Baldur_ has joined #peragro
[20:04:35] Baldur has quit: Ping timeout: 260 seconds
[20:16:22] Feaston has quit: Ping timeout: 260 seconds
[20:16:53] amogorkon2 has quit: Remote host closed the connection
[20:37:22] Baldur_ has joined #peragro
[20:38:39] Baldur has quit: Ping timeout: 260 seconds
[20:41:54] circeavalon has joined #peragro
[20:42:24] * circeavalon pokes sueastside
[20:43:00] konstnaren has joined #peragro
[20:52:05] <azaghal> Edo-san!
[20:52:41] <azaghal> It seems my journey to Belgium was worth it. The whole country might collapse now due to separatism.
[20:52:43] <azaghal> Whoops...
[20:52:45] <azaghal> Wrong channel...
[20:54:16] <Tucos> :D
[20:59:46] caedes_ has quit: Remote host closed the connection
[21:00:30] grendel28 has joined #peragro
[21:00:40] <grendel28> hey all been a while
[21:00:50] <Tucos> hey grendel28
[21:01:10] <grendel28> ive got one year left to release my demo... what do you guys think abotu ryzom?
[21:02:16] <konstnaren> it's generic
[21:03:01] * azaghal whacks grendel28 "Thou shall not harm our Vikings and... Stuff!!"
[21:03:35] <azaghal> grendel28: Actually, the TR guys had a better look at it.
[21:03:43] <azaghal> I haven't had a chance myself to do so.
[21:03:45] <azaghal> And why 1 year?
[21:03:55] <azaghal> konstnaren: And welcome to the channel :)
[21:04:41] <grendel28> i staterted five years ago and went through a few different engines and possible target intitial products (and a few hundred grand) peragro was my favorite engine (with rolenun beign my favorite coder)
[21:04:42] <konstnaren> good to be here?
[21:05:00] <grendel28> i was here before for a while maybe like 6 months or so (worked on the mac port back then)
[21:05:11] <azaghal> Yeah, I know :)
[21:05:17] <azaghal> grendel28: We're working on new code, btw.
[21:05:25] * azaghal is doing the network code, a bit lazely, though
[21:05:26] <grendel28> oh?
[21:05:53] <azaghal> grendel28: If you recall the whole component/property thing?
[21:06:07] <grendel28> basically if you had to release a product however half backed that needed to monetize within 12 months.. (say an early alpha) its be safer to build on ryzom than peragro yeh?
[21:06:40] <grendel28> i mean i really prefer the design of peragro .. but
[21:07:14] <konstnaren> when monies are involved stability is key
[21:07:26] <grendel28> yeah thats what i was thinking
[21:07:42] <grendel28> trumps all i guess
[21:07:51] <konstnaren> unless you're a risktaker
[21:08:02] <konstnaren> if you don't take risks you'll never win big
[21:08:04] <grendel28> i took a risk the last few years.. lol
[21:08:11] <konstnaren> :P
[21:08:16] <azaghal> grendel28: Probably
[21:09:03] <grendel28> why hasnt a community like peragro's developed around ryzom to help make it better
[21:09:12] <grendel28> what's TR?
[21:11:02] <azaghal> Trinity Reign
[21:11:16] <azaghal> grendel28: We already have an idea about architecture we want. We just need to implement it :)
[21:11:31] <azaghal> And Ryzom opened just recently.
[21:11:45] <azaghal> And we're using CrystalSpace
[21:11:51] <konstnaren> ewwwwww
[21:12:25] <konstnaren> crystal space did to 3d engines... what GNU did to the unix environment
[21:13:02] <azaghal> Erm
[21:13:11] <konstnaren> :P
[21:13:15] <azaghal> Without GNU, you wouldn't have GNU/Linux :)
[21:13:28] <konstnaren> good thing i'm running freebsd ;)
[21:13:42] * azaghal takes out his claymore "Now let's see if we can start a flame war..."
[21:14:30] * konstnaren brandishes his history books
[21:15:47] <konstnaren> not criticizing the FSF or the GPL atm... just the horrible coders who made the GNU toolset
[21:18:09] <azaghal> Oh, I agree on autotools.
[21:18:24] <azaghal> But the interesting part about it is that it can build itself in several iterations :)
[21:18:30] <konstnaren> :P
[21:18:53] <konstnaren> i wonder if peragro will compile through clang
[21:19:01] <azaghal> We intend to use cmake
[21:19:10] <azaghal> Oh
[21:19:15] <azaghal> llvm thing
[21:19:17] <konstnaren> ya
[21:19:20] <azaghal> I doubt it.
[21:19:27] <azaghal> Can it build boost?
[21:19:41] <konstnaren> ummm
[21:20:03] <azaghal> Btw, what brings you here?
[21:20:10] <konstnaren> the internet
[21:20:23] <Tucos> zomfg, liez >.>
[21:20:30] <konstnaren> also, i liked ur snow growth demostration a while back
[21:21:38] <konstnaren> clang should build all C, and like 97% of C++..... exceptions include all GCC's stupid extensions
[21:22:41] <konstnaren> "This morning, Clang++ had its first fully-successful Boost regression test run, passing every applicable C++ test on the Boost release branch [*]. According to today's results, Clang is successfully compiling more of Boost than other, established compilers for which Boost has historically been tailored (through various workarounds and configuration switches)."
[21:23:08] <konstnaren> via http://blog.llvm.org/2010/05/clang-builds-boost.html
[21:44:48] TheAncientGoat has quit: Remote host closed the connection
[21:49:43] arpu has quit: Ping timeout: 260 seconds
[22:10:32] <azaghal> Well, if it can build boost, it probably can build PT.
[22:10:34] <azaghal> No idea about CS
[22:55:22] <konstnaren> heh
[22:55:27] <konstnaren> that clang building boost
[22:55:30] <konstnaren> was just 20 days ago
[22:59:06] arpu has joined #peragro
[23:14:43] <grendel28> is it hard to add simply a jump to a 3d engien w/out it? couldnt you just have animation like taht attached to a key? even if it doesnt really change anythign but the anim
[23:19:26] <azaghal> grendel28: Eh?
[23:19:37] <grendel28> lol
[23:19:58] <Tucos> jumping is jumping because the pos and the bounding box move, just the anim isn't enough to make it actually jumping
[23:22:53] Arerano_Areramau has quit: Ping timeout: 265 seconds
[23:33:58] Easton has joined #peragro
[23:37:06] Easton has quit: Read error: Connection reset by peer
[23:38:01] Easton has joined #peragro
[23:44:05] <azaghal> Night all ;)
[23:59:55] tereay has quit: Ping timeout: 260 seconds