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[00:44:25] <azaghal> Night all
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[07:06:04] <Vornne> azaghal: heya... you can poke any time, but 5:30am is not really a likely time :) as for member variable naming, I don't mind either way, so it's up to you and sue
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[10:05:44] <sueastside> brankom: ok
[10:21:20] <brankom> sueastside: Yo
[10:21:21] <brankom> Ok?
[10:34:21] <sueastside> brankom: ok on the _
[10:35:14] <brankom> sueastside: Are you sure? If you don't like it, it's ok.
[10:35:34] <brankom> It just occurred to me that Boost uses it through samples, and it shouldn't mess-up the sorting.
[10:35:44] <brankom> But if you find it tedious to type, I won't do it.
[10:38:34] <sueastside> brankom: its fine
[10:47:01] <brankom> sueastside: What's up at your end?
[10:51:32] <sueastside> brankom: what do you mean?
[10:56:48] <brankom> Just a regular what's up thing :)
[10:57:11] <brankom> Btw, some guy from #boost wants to develop some kind of generic network framework for games.
[11:10:35] <sueastside> brankom: you know the ussual, slept horribly, neck hurts soo much i cant keep it straight on my shoulders, having to watch the world at an angle...
[11:10:46] <sueastside> brankom: you?
[11:12:01] <thebolt> hi sueastside , brankom
[11:12:32] <sueastside> brankom: not sure how generic that can be made, fps needs way higher update rates, and rpgs need a lot of throughtput, as well how to do efficient serialization if you dont know the content of messages (like with our property updates)
[11:12:36] <sueastside> hey thebolt
[11:13:39] <brankom> brankom: Haven't slept well either, woke up several times, generally pissed off and cranky.
[11:13:55] <brankom> Spent several hours pondering about some things during night.
[11:13:59] <brankom> The usual :)
[11:15:01] <brankom> sueastside: Well, currently he threw several docs at me (instead of explaining what he intends to do), and a "I've been coding in C++ since 11, so that's why you don't understand anything of this" comment :)
[11:15:34] <brankom> I'll paste the link to project he started on SF when I get home (nothing much there, though).
[11:16:07] <brankom> He intends to use http://en.wikipedia.org/wiki/Policy-based_design for some things like reading/writing data.
[11:16:46] <sueastside> sounds like a swell dude!
[11:18:09] <brankom> I hope that's sarcasm.
[11:18:35] <brankom> Actually, I kept questioning why he had separated connection and session classes (when I saw no real advantage at the moment).
[11:18:44] <brankom> What he had uploaded is pretty much very early design code.
[11:18:51] <brankom> Something like 200 lines or so, I think.
[11:19:20] <brankom> He insists on http://en.wikipedia.org/wiki/Single_responsibility_principle thing
[11:19:40] <brankom> Now, I can understand that, but you still should figure out the good way to decouple things.
[11:19:54] <brankom> Besides, there are lots of design principles out there you can use anyway :P
[11:21:43] <brankom> sueastside: http://sourceforge.net/projects/csf-framework/
[11:21:44] <brankom> Vornne: http://sourceforge.net/projects/csf-framework/
[11:30:11] <brankom> sueastside: No comment yet, or busy? :)
[11:30:15] <brankom> sueastside: How's course going, btw?
[11:32:37] <brankom> http://www.boostcon.com/program
[11:32:38] <sueastside> brankom: easy as hell, just have to site here and look like i'm paying attention which is the hardest part, hence i'm still on reading that wiki policy page
[11:32:46] <sueastside> -e
[11:32:49] <brankom> :)
[11:33:02] <brankom> Did you send out some more CVs, btw?
[11:38:05] <sueastside> brankom: too soon, i'm still stuck in this course for 4months
[11:38:39] <brankom> So?
[11:38:50] <brankom> Keep sending the shit, someone's gotta hook-up.
[11:45:43] <sueastside> i dont want to hookup, i already have a girlfriend
[11:49:02] <brankom> I never said that.
[11:49:06] <brankom> Serisouly, though.
[11:49:31] <brankom> You're a good coder (much better than me), just keep sending it and references to your current work :)
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[12:17:07] <brankom> Lunc time
[12:17:10] <brankom> *lunch
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[12:27:27] <Tucos> 'lo
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[12:33:53] <sueastside> brankom: enjoy
[12:33:56] <sueastside> hey Tucos
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[13:07:33] <Tucos> someone who understands cmake in here? :)
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[14:09:08] <sueastside> Tucos: depends on what level of understanding
[14:09:23] <Tucos> <Tucos> hm, cl.exe for ARM fails the sanity test because it doesn't understand -o and thsu doesn't create the obj files, causing the linker to fail. How can i change that option into the right one? :)
[14:09:51] <Tucos> #cmake is scaringly quiet :p
[14:11:05] <sueastside> ok, yeah thats beyond my knowledge :)
[14:11:30] <Tucos> :)
[14:12:00] <Tucos> stupid cross compiling stuff :p
[14:14:14] <brankom> Back
[14:14:17] <brankom> Tucos: A little bit
[14:16:33] <sueastside> brankom: why exactly am i a better coder?
[14:17:30] <|Arerano|> svn HEAD, cl for ARM, what about LEG?
[14:17:46] <|Arerano|> or HAND?
[14:18:05] <brankom> sueastside: Well, you're coding much faster nowadays.
[14:18:11] <brankom> And I'm feeling down
[14:18:14] <brankom> And lonely
[14:18:16] <brankom> Hug me -.-
[14:19:13] <Tucos> |Arerano|: lol :p
[14:23:41] <|Arerano|> maybe you got the wrong cl -- "cl for ARSE" (not sure if you can say it that way in English "if something fails/doesn't work, it's for the arse") :P
[14:24:27] <Tucos> :p
[14:27:56] <sueastside> brankom: maybe its because i dont constantly worry about underscores on my variable names :P
[14:28:17] <brankom> Pfft
[14:28:23] <brankom> Underscores ftw
[14:32:36] <brankom> See? You make major changes while my change takes much less lines.
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[14:35:09] <sueastside> brankom: actually its decieving, i refactor while coding instead of designing, plus its adding quite a few lines i already wrote for csterrained
[14:42:26] <sueastside> a 20second edit spree http://img19.imageshack.us/f/terrain4s.png/
[14:42:45] <brankom> That's very nice :)
[14:44:09] <sueastside> still have to make the terrainmodifiers persistent, but thats for tomorrow
[14:45:00] <Tucos> you should use habib's water shader :p
[14:46:08] <brankom> Or kebab's ground renderer.
[14:47:43] <Tucos> both, but on a more serious note: http://habib.wikidot.com/ and http://habibs.wordpress.com/
[14:48:57] <brankom> Holy crap
[14:49:12] <brankom> The first video is...
[14:49:14] <brankom> Fucking awesome
[14:49:46] <brankom> What license is it?
[14:51:39] <Tucos> hm, looks like he doesn't state a license anywhere .. :s
[14:52:55] <brankom> sueastside: Is this better than what we have atm?
[15:04:56] <sueastside> about the same, i just dont have a normalmap or wave animation assigned to the material
[15:06:11] <sueastside> eventually should use cs water mesh allows for big ocean waves, although it has some clipping issues last i checked
[15:06:15] <Tucos> i especially love his lake shader :)
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[15:23:52] <sueastside> would really want http://habib.wikidot.com/ocean-shader-kri
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[15:33:49] <sueastside> tereay: SendQ?
[15:34:32] <Tucos> huh, wait, was that me? o.o
[15:34:35] <tereay> oO
[15:35:05] <Tucos> sendq exceeded means the ircd has too much queued to send me and kills the connection
[15:37:12] <tereay> i know....but i? /o\
[15:38:57] <Tucos> happened to me too, something very weird happened
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[15:41:56] <brankom> Heheh
[15:41:59] <brankom> 94SAAASUC :)
[15:42:39] <Tucos> brankom: still figuring out what the hell happened :p
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[15:43:40] <brankom> sueastside: Had a look at that guy's code?
[15:44:38] <sueastside> brankom: yeah, nothing special, just base boost connection code
[15:52:46] <brankom> Yep, my thoughts as well.
[15:52:56] <brankom> There are some things which could be interesting, but mostly the work thing.
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[16:13:16] <sueastside> I can feel the power!
[16:13:27] <Tucos> :O
[16:19:52] <brankom> Huh?
[16:19:53] <brankom> Oh
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[17:14:01] * circeavalon pokes sueastside
[17:28:27] <brankom> Going home
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[18:50:02] <azaghal> Yo
[18:50:33] <Tucos> \o
[18:53:54] * sueastside cuts of Tucos' arm
[18:54:04] <sueastside> now you can just go 'o'
[18:54:05] <Tucos> o.
[18:55:05] * sueastside pokes circeavalon
[18:55:29] <azaghal> He could also go...
[18:55:31] <azaghal> o|o
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[18:56:17] <sueastside> azaghal: no he wouldnt, im pretty sure he doesnt want that to get cut off
[19:10:02] <azaghal> http://www.quitfacebookday.com/ :D
[19:42:44] <sueastside> but azaghal its such a great way to hook up with geeky girls
[19:42:58] <azaghal> Riiight...
[19:43:00] * Tucos missed those ..
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[21:42:32] <azaghal> Hm...
[21:42:40] <Tucos> ...mH
[21:42:51] <azaghal> I wonder if I should post the anniversary photos from high-school anniversary on my gallery or not.
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