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[00:33:12] <azaghal> Good night
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[02:55:52] <hooloovoo> I'm bored!!!
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[09:03:23] <sueastside> hey azaghal Arutha_
[09:07:35] <Arutha_> Hi
[09:18:02] <sueastside> Arutha_: so what up? what have you been doing, where have you been?
[09:26:56] <Arutha_> well i'm about to finish last year of univ now
[09:27:17] <Arutha_> so i spend most of my time messing with things for school
[09:29:06] <Arutha_> many new things for peragro?
[09:31:48] <sueastside> Arutha_: total overhaul really, still on that new entity ting :) azaghal is working networking at the moment, i'm working on assetmanagement and worldeditor (goal is to never have to manually export again, just commit to svn and it will be available in the worldeditor)
[09:32:36] <Arutha_> would be usefull
[09:32:59] <Arutha_> i think all engines i played with suck at integration with modelling tools
[09:33:40] <Arutha_> In our game we're creating now we managed more or less to solve it too
[09:33:57] <Arutha_> but still two exports are required
[09:34:21] <Arutha_> and its quite unforgivable if you forget something :p
[09:34:59] <Arutha_> but on the other hand, we had only 4 months to make something
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[09:36:03] <Arutha_> personaly I think we (some of ous) did a great jobs
[09:42:15] <sueastside> Arutha_: for example http://sueastside.shacknet.nu:8080/ allows to browse, view assets in 3d, download it in several formats (just 2d render and cs xml atm) (and in the future it will allow to move/rename/delete, tag for categories, add tasks,...)
[09:42:45] <sueastside> Arutha_: try clicking cube1.blend -> Cube1-object
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[09:45:16] <Arutha_> looks nice !
[09:53:32] <|arerano|working> I know I do. But thanks anyway. :P
[09:55:59] <sueastside> yz |arerano|working
[09:58:44] <|arerano|working> yz?
[09:58:53] <sueastside> yw
[09:59:05] <|arerano|working> I see.
[09:59:20] <sueastside> accidently pressed alt+shift and switched to qwerty :)
[10:04:15] <|arerano|working> Ah. :P I was wondering how you hit the z instead of the w. :P
[10:07:08] <hooloovoo> You're using dvorak?
[10:07:26] <sueastside> azerty
[10:07:37] <hooloovoo> umm... never heard of it
[10:07:46] <hooloovoo> qwerty is the only non geeky layout there is
[10:07:53] <hooloovoo> So i run with that
[10:08:13] <sueastside> azerty is way more efficient to write code with
[10:08:41] <hooloovoo> Inefficient = more moneys for less work
[10:09:07] <hooloovoo> You don't know of any layout that is more inefficient, do you?
[10:09:21] <sueastside> well i'm not getting paid for PT, so more work in less time, is better
[10:09:48] <hooloovoo> Yea well for PT efficient is good.
[10:09:52] <hooloovoo> How's stuff coming along btw?
[10:10:04] <hooloovoo> Can i kill things yet?
[10:10:13] <sueastside> hooloovoo: didnt i show you the terraineditting?
[10:10:18] <hooloovoo> Noes
[10:10:41] <hooloovoo> It sounds like something i was nagging you about making a few years back tho.
[10:11:11] <sueastside> hooloovoo: well its collaborative now, so hush
[10:11:38] <hooloovoo> Show me? Where can i get it? I wanna plaaaay with it.
[10:11:57] <hooloovoo> Can i just edit terrain or can i put models there so it's a whole editor?
[10:12:05] <hooloovoo> I like these things!
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[10:12:58] <sueastside> whole editor, its not ready yet, but object placing etc works
[10:13:25] <hooloovoo> Well when does things here ever get "ready".
[10:13:29] <hooloovoo> Where can i get it?
[10:13:47] <hooloovoo> Gimmegimmegimme
[10:14:06] <sueastside> https://cyanox.nl/peragro/branches/assetclient/ needs CS, boost, curl
[10:14:14] <hooloovoo> Ouche!
[10:14:24] <hooloovoo> CS from svn or can i use a release?
[10:14:43] <sueastside> 1.9, but preferably svn
[10:16:10] <sueastside> hooloovoo: wait are you on linux? need some help/testing there with the cmake
[10:16:29] <hooloovoo> I am, yes.
[10:16:41] <hooloovoo> Lemme get CS set up first.
[10:18:38] <hooloovoo> Blah, what's the url for CS trunk?
[10:19:00] <sueastside> https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk
[10:19:19] <hooloovoo> Thank you!
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[10:20:32] <hooloovoo> Can i benchmark the compile somehow?
[10:20:32] <sueastside> Bald|Absence: doesnt bald imply absence....of hair?
[10:20:35] <hooloovoo> So i see how fast it is.
[10:20:41] <hooloovoo> of CS that is
[10:21:09] <sueastside> hooloovoo: keep staring at it while looking at your clock
[10:21:11] <Bald|Absence> Hehe, it's quite ironic sueastside cause i'm priced for my thick mane
[10:21:22] <hooloovoo> sueastside: I'm lazy...
[10:21:44] <Bald|Absence> Hey, hooloovoo you I haven't heard from for a while
[10:21:46] <hooloovoo> thought i might be able to pipe the jam command thru a timer or something like that
[10:22:03] <hooloovoo> Baldur: I've been really really busy.
[10:22:09] <sueastside> hooloovoo: was thinking that too, but im too lazy to google for a solution :P
[10:22:14] <hooloovoo> =)
[10:22:22] <Baldur> \o/ being busy
[10:22:28] <hooloovoo> Baldur: I'm so stupid i started school again.
[10:22:32] <hooloovoo> After i finished high school.
[10:22:40] * hooloovoo facepalm
[10:23:09] <Baldur> Yeah did the same, tired and left the program after halftime
[10:23:17] <hooloovoo> lol
[10:23:26] <hooloovoo> Yea well ḯ'm done this summer.
[10:23:43] <hooloovoo> It's just a year of getting the science grades up so i can study whatever i want later on.
[10:24:11] <sueastside> hooloovoo: i should palm myself with a palmtree, i did that twice..
[10:24:33] <hooloovoo> sueastside: Lol, you made me remember this stupid buddy i have.
[10:24:39] <hooloovoo> He went to india for 6 months.
[10:24:58] <hooloovoo> And his hand-eye coordination isn't what it's supposed to be.
[10:25:01] <Baldur> i try to get into the painting business so i'd probably need to attend some art institute, however it might be difficult cause I hate following rules :P
[10:25:16] <hooloovoo> Anyways, he came back with a broken nose and i asked if he got in a fight or something.
[10:25:28] <sueastside> high skool, univ, work, univ, USA for 9 months, java course...
[10:25:36] <hooloovoo> "Nah, i was tossing a coconut around and i didn't manage to catch it."
[10:25:57] <Baldur> heheh
[10:26:34] <hooloovoo> sueastside: You're gonna be in USA for 9 months?
[10:26:51] <hooloovoo> Baldur: What kind of rules are you thinking about?
[10:27:03] <sueastside> hooloovoo: no i have been there for 9 months in total
[10:27:19] <hooloovoo> Ahh right. Well that's what happens when you get an american GF.
[10:27:31] <Baldur> just following them in general hooloovoo, I get irritated about various rules
[10:27:49] <hooloovoo> Yeea, some rules are stupid.
[10:28:48] <hooloovoo> Hell yea! Compiling cs on 5 threads.
[10:28:53] <hooloovoo> I'm awesome.
[10:28:57] <hooloovoo> I like quad core.
[10:32:40] <sueastside> hooloovoo: no hexacore yet huh, loser!
[10:33:50] <hooloovoo> You have one?
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[10:36:56] <sueastside> no :( i mean not yet!
[10:38:13] <hooloovoo> lol =P
[10:41:44] <sueastside> man i totally wanna go to http://www.youtube.com/watch?v=lliJ1vLoAoU&feature=player_embedded it looks whicked
[10:42:46] <|arerano|working> hooloovoo: how about "time <yourcommand>"?
[10:44:11] <Tacos> the giant carboard robot is kewl :D
[10:47:22] <sueastside> Tacos: i like the neon shark scaring kids
[10:47:47] <hooloovoo> |arerano|working: It's done compiling already =(
[10:47:50] <|arerano|working> or "s=`time +%s`;<yourcommand>;echo $((`date +%s`-s))"
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[10:47:56] <|arerano|working> but that gives you seconds only
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[10:48:30] <|arerano|working> I bet there's an even more complicated way too.
[10:48:30] <hooloovoo> I'm gonna need microseconds for it to not round it down to 0 on this babby! =P
[10:48:35] <Tacos> sueastside: you can scare kids with anything nowadays :p
[10:48:50] <|arerano|working> well "time" is made for timing such things.
[10:50:15] <hooloovoo> I'll try it with assetserver thingie
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[10:51:06] <sueastside> Tacos: i guess, he should have made it a neon priest
[10:51:13] <Tacos> xD
[10:53:22] <hooloovoo> How the heck does this cmake thing work?
[10:53:28] <hooloovoo> I'm in the assetclient folder
[10:53:32] <hooloovoo> tellmethattodo
[10:53:37] <hooloovoo> what*
[10:53:48] <Tacos> mkdir build ; cd build ; cmake -i ../
[10:53:49] <Tacos> :p
[10:54:35] <hooloovoo> yes no that didn't work at all
[10:54:48] <hooloovoo> it doesn't <3 my boost version
[10:54:55] <hooloovoo> i'm on goddamn ubuntu 10.04
[10:54:57] <Tacos> so that did work, but you failed :p
[10:54:57] <hooloovoo> it should work >:|
[10:56:33] <Tacos> meh. unetbootin failed to create a proper boot thingy on my sd card :<
[10:57:29] <Tacos> oh, now it works ♥
[10:57:41] <hooloovoo> Ok this isn't working.
[10:57:44] <hooloovoo> Sue it's broken.
[10:57:49] <hooloovoo> Needs a rewrite.
[10:58:14] <brankom> Blargh
[10:58:59] * sueastside hands the issue to Tacos
[11:01:19] <Tacos> i only know a bit about *using* cmake, not making CMakeLists :p
[11:01:37] <Tacos> sueastside: what version of boost does it require ; hooloovoo: what version of boost do you have? :p
[11:01:57] <hooloovoo> i have 1.42
[11:02:01] <hooloovoo> no
[11:02:02] <hooloovoo> wait
[11:02:05] <hooloovoo> i have 1.40
[11:02:08] <hooloovoo> it wants 1.42
[11:02:47] <Tacos> you could hack CMakeLists into cmake accepting 1.40 but dunno if it'd work with whatever you're going to compile :p
[11:03:14] <Tacos> if theres nothing about versions in there, look for a FindBoost thingy
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[11:05:19] <sueastside> hooloovoo: versions CMakeList.txt stuff like find_package(Boost 1.42 REQUIRED COMPONENTS iostreams thread date_time filesystem system) just change to 1.40
[11:07:24] <hooloovoo> Yea it had a lot of other complaints too.
[11:07:32] <hooloovoo> Gonna check that soon.
[11:07:37] <hooloovoo> Work just got in the way >:|
[11:16:38] <sueastside> damn work!
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[11:42:12] <hooloovoo> Indeed, damn work =(
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[12:16:03] <hooloovoo> Phew, i'm done.
[12:16:09] <hooloovoo> For a little while
[12:16:14] <hooloovoo> Stupid client.
[12:16:16] <hooloovoo> s
[12:16:34] <hooloovoo> "We want things that roll down"
[12:17:03] <hooloovoo> "But if you want them to roll down you have to roll them up first and that leaves a lot of blank space"
[12:17:15] <hooloovoo> "What? I don't understand"
[12:17:22] <Tacos> xD
[12:17:38] <hooloovoo> Stupid fucks.
[12:17:53] <hooloovoo> This is gonna take a 450km car trip and a meeting to get sorted =P
[12:18:48] <Tacos> :o
[12:19:35] <hooloovoo> I keep telling them that if they want things to move around they have to redesign the entire front page.
[12:19:53] <hooloovoo> But they're so stupid!
[12:25:37] <sueastside> hooloovoo: dont call them that to their face though, they might hold out payment
[12:26:08] <hooloovoo> Yeea, i won't =P
[12:26:40] <hooloovoo> Soon i'll just start making it as they say and then tell em "It's what you asked for" when they realise it looks like shit.
[12:27:43] <sueastside> hooloovoo: is it a website advertising feces perhaps? that might work them then.
[12:27:57] <sueastside> +for
[12:30:53] <hooloovoo> No, it's a hotel =P
[12:34:01] <sueastside> hooloovoo: a shitty hotel?
[12:45:43] <hooloovoo> Actually it's a pretty nice one. It's the cutest town.
[12:45:57] <hooloovoo> Where they have awesome skiing and mountainbiking.
[12:46:15] <hooloovoo> And kayaking
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[17:37:38] <brankom> Heading off
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[18:42:34] <sueastside> Arutha_: so tell me about your game
[19:14:49] <Arutha_> euh well its a race game
[19:14:58] <Arutha_> the plan is to add an new degree of freedom
[19:15:09] <Arutha_> so we expanded the race posibilities
[19:15:23] <Arutha_> to do so we situated our racees in space
[19:15:36] <Arutha_> and the cars are hovercrafts
[19:15:51] <Arutha_> http://code.google.com/p/uhasseltaacgua/
[19:15:56] <Arutha_> here are some screens
[19:16:38] <Arutha_> each rock has its own gravital field
[19:16:52] <Arutha_> the goal is thus to jump from rock to rock
[19:16:52] <sueastside> ah so its a bit like wipeout
[19:17:05] <Arutha_> dunno wipout
[19:17:37] <sueastside> wipeout, the hover race game! http://www.endsights.com/wp-content/uploads/2009/09/imgWipeout-HD1.jpg
[19:17:46] <Arutha_> no
[19:17:52] <Arutha_> they have a very clear track
[19:18:04] <Arutha_> we offer the possibility to take your own track
[19:18:16] <sueastside> pff i did say 'a bit like' :P
[19:18:29] <Arutha_> for instance you can go pass asteroids on their "top" and "bottom"
[19:18:32] <Arutha_> yeah a bit
[19:19:19] <sueastside> aha like mario galaxy, cool
[19:19:20] <Arutha_> well it already works quite good
[19:19:23] <Arutha_> yes
[19:19:44] <Arutha_> we only need to finish the GUI atm
[19:19:51] <Arutha_> it crashed when race ends :p
[19:20:20] <Arutha_> but guy who's responsible for it has problems with his other work (which is more important)
[19:21:13] <Arutha_> but we need to present the game next week so we'll have a realease then
[19:21:42] <sueastside> hmm you should make that a feature, race against the program's process, crash it before it crashes you!
[19:22:11] <Arutha_> okey we'll name it evade the null pointer
[19:22:41] <sueastside> and you should totally add red turtle shelss! :D
[19:22:44] <sueastside> *shells
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[19:23:39] <Arutha_> :/ we cannot do that, it would cause problems when we make this a commercial tittle :p
[19:24:07] <Arutha_> after we pay the havok and many other licenses
[19:25:34] <Arutha_> well it was still prety cool to work with havok
[19:25:41] <Arutha_> i wrote most of the code for that
[19:25:58] <Arutha_> well i did most in general :p
[19:26:12] <Arutha_> tried to avoid the network part
[19:26:39] <Arutha_> luckily I have some network gurus in my class
[19:28:07] <Arutha_> but I think that this course would have been a real mess if I didn't have the background I builded up here and when working with Once
[19:32:04] <sueastside> good ol' Once, i havent seen mafm in a long time :/
[19:32:27] <Arutha_> yeah that was a good time
[19:32:54] <Arutha_> competing till you guys broke ous, :p
[19:33:13] * Arutha_ doesn't want to think back of that failure :D
[19:33:27] <Arutha_> well, probably you guys din't brake ous
[19:33:55] <Arutha_> the founders from australia did
[19:34:25] <Arutha_> after leaving ous, yet I cannot think bad of them
[19:34:56] <Arutha_> I think, I still have christmiss a card from Tomy somewhere
[19:40:18] <Arutha_> ha still screenshots somewhere
[19:40:18] <Arutha_> http://linux.softpedia.com/screenshots/Fearann-Muin_1.jpg
[19:40:52] <Arutha_> so ugly :p
[19:41:50] <azaghal> Yo
[19:42:20] <Arutha_> switch to open scene graph was not sush a great idea I think
[19:42:49] <azaghal> How so?
[19:43:05] <Arutha_> well those screens are made in OSG
[19:43:19] <azaghal> A lot of things depend on model quality etc.
[19:43:21] <Arutha_> our CS version ran slow but at least looked more reasonable
[19:44:50] <Arutha_> well I think we were trying to do things that weren't possible when we were creating the game
[19:45:15] <Arutha_> the idea of making a 3km² island out of a terrain
[19:46:42] <Arutha_> this screen is in CS i think
[19:46:43] <Arutha_> http://home.gna.org/fearann/screenshot-once-0.1-elf-f_in_wheat_field.png
[19:51:02] <sueastside> simple, but looks terrific as its soo composed
[19:51:37] <Arutha_> well that shot is at least 5years old
[19:52:15] <sueastside> i know it well :)
[19:53:24] <sueastside> just like http://sueastside.be/screenshots/ptinapples.JPG thats burned on my retinas
[19:53:47] <Arutha_> the cal3d figure :p
[19:54:53] <sueastside> what was i thinking when i made that gui skin ! http://sueastside.be/screenshots/ptnewinv1.JPG
[19:55:37] <Arutha_> STOP it, you make me wanna go upstairs to look for the DVD with Once things :p
[19:56:31] <sueastside> http://sueastside.be/screenshots/pttrees1.JPG
[19:59:24] <Arutha_> damn the city I was creating looks great actualy
[20:00:10] <Arutha_> I'm only missing all textures
[20:00:12] <sueastside> wow ancient pic http://sueastside.be/screenshots/oros.jpg
[20:00:21] <Arutha_> and the buildings are to low detail
[20:01:07] <sueastside> i take that back! WOW ANCIENT! http://sueastside.be/screenshots/morelikeit.jpg
[20:01:35] <sueastside> thats in CS 0.94 with the old renderer!
[20:01:47] <Arutha_> wow looks like Quake2
[20:02:12] <Arutha_> well 'm not good in CS version info, I never worked with it
[20:02:31] <Arutha_> I know that we used 0.98 for a long time
[20:02:36] <sueastside> well CS 0.94 is from that same quake2 era :P
[20:02:53] <Arutha_> actualy i hated CS, I always had to compile it
[20:02:59] <azaghal> If you post your naked pictures now, I'm leaving the project...
[20:03:08] <azaghal> There's limit to ugliness I can take.
[20:03:18] <Arutha_> and that took ages and I didn't understand shit of what I was doing
[20:03:31] <sueastside> azaghal: there http://sueastside.be/screenshots/castle/castle10-tex.JPG now go code network
[20:03:43] <azaghal> Heh
[20:04:22] <sueastside> Arutha_: hmm that first time compiling CS... i found it exciting :)
[20:05:15] <Arutha_> well i didn't know the word "compile" before i joined Once
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[20:06:03] <sueastside> I didnt know anything about game dev, compiling, making art when i started HELL, just knew i wanted to make a game :D
[20:06:23] <Arutha_> for me it was a great burden, since i was used to click and play (i used to make maps for Q3)
[20:07:34] <sueastside> Arutha_: well trying to make that now with my worldeditor/assetmanagement thingie, no exporting, WYSIWYG object placement and terrain editting, ...
[20:08:10] <Arutha_> yes I know
[20:08:44] <Arutha_> it's probably better now but from 3dsmax to that cubersome xml format of CS was a hell
[20:11:15] <Arutha_> i'm looking at the hotel now (it never got finished)
[20:12:51] <Arutha_> actualy this model has good ammount of polygons
[20:12:59] <Arutha_> perhaps i finish it one day
[20:13:17] <sueastside> Arutha_: you always had an edge on me with your texturing http://sueastside.be/screenshots/PT-client/ptclientscreen12.JPG horrid!
[20:14:20] <Arutha_> nice
[20:14:33] <Arutha_> we realy should have merged the projects
[20:14:56] <sueastside> i always loved the random conversations i managed to capture in my screenshots http://sueastside.be/screenshots/PT-client/ptclientscreen15.JPG
[20:16:03] <Arutha_> damn fps
[20:16:05] <azaghal> I need to rest a bit :/
[20:16:19] <Arutha_> they were always blaming me when it dropped under 100fps
[20:16:25] <sueastside> azaghal: have a good nap
[20:16:36] <Arutha_> if I knew better those days :p
[20:16:41] <azaghal> I try to avoid naps at this hour.
[20:16:46] <azaghal> I wake up all fucked-up.
[20:17:25] <sueastside> Arutha_: damn mafm and his integrated intel graphics i'd say :P
[20:17:43] <Arutha_> yeah
[20:18:00] <sueastside> azaghal: have a good rest?
[20:18:19] <Arutha_> take a bath?
[20:18:36] <Arutha_> helps to relax and you don't sleep
[20:18:51] <sueastside> well IF you sleep you die!
[20:19:29] <sueastside> gtg bbl
[20:19:38] * Arutha_ is gonna take a bath
[20:19:41] <Arutha_> cyu
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[21:20:29] * circeavalon pokes sueastside
[21:26:09] * circeavalon pokes sueastside again
[21:31:12] <azaghal> circeavalon: <sueastside> gtg bbl (at 20:19)
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[21:43:03] <circeavalon> grrr....
[22:09:39] * sueastside slaps circeavalon
[22:09:47] <sueastside> Back to your range woman!
[22:09:52] <circeavalon> http://www.explorebranson.com/
[22:36:05] <azaghal> sueastside: Can we use Boost.program_options?
[22:36:21] <sueastside> azaghal: NO ITS FORBIDDEN!!
[22:36:28] <azaghal> Why? -.-
[22:36:41] <sueastside> azaghal: we're already using it in trunk
[22:36:45] <azaghal> Ah, ok.
[22:36:59] <azaghal> Wanted to start working on small client/server sample apps for actually testing Tcp etc.
[22:38:25] <sueastside> wiii
[22:38:53] <azaghal> I don't have the full Tcp implemented yet, but need to get something that'd be a bit easier to test with :)
[22:39:10] <sueastside> like like a game of sorts?
[22:39:30] <azaghal> Well, not that advanced.
[22:40:19] <azaghal> More like a message logging for start.
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[22:53:16] <azaghal> Hm... Funny how some parts of Boost lack proper docs.
[22:53:48] <azaghal> Wow...
[22:53:53] <azaghal> Namespace alias - I didn't know about that :)
[22:56:20] <sueastside> azaghal: hmm i think that got mentioned when you were bitching about C++s weird namespace scoping hickups
[22:56:40] <azaghal> No, that was me bitching about ambiguity.
[22:57:21] <sueastside> bitching<typename T> whatever
[22:57:47] <sueastside> anyways night :)
[23:00:38] <azaghal> Night
[23:00:46] <azaghal> Your sweetheart might kill you, though...
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