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[03:01:34] <induane> sueastside: hey
[03:01:37] <induane> couple things
[03:01:45] <induane> working on blender2.5 now
[03:01:50] <induane> an curious about landscapes
[03:01:54] <induane> or if not terrain meshes
[03:02:05] <induane> then at least shaders and all that jazz from within blender2.5
[03:02:11] <induane> I'm curious
[03:02:24] <induane> where do get b2cs for b2.5?
[03:02:50] <hooloovoo> b2.5cs \o/
[03:04:09] <induane> yea sueastside has a working version
[03:04:19] <induane> but I can't find it
[03:04:22] <induane> lol
[03:12:31] <induane> I wanna play lol
[03:20:25] <hooloovoo> Aww
[03:20:44] <hooloovoo> So do i, but i can't find any good up to date builds of blender 2.5
[03:20:46] <hooloovoo> I want a PPA.
[03:40:28] <induane> graphicall.org
[03:40:30] <induane> duh
[03:40:32] <induane> ;_
[03:40:34] <induane> ;_)
[03:40:36] <induane> errr
[03:40:38] <induane> ;)
[03:40:40] <induane> of course its easy to build too
[03:40:50] <induane> but its the b2cs for blender2.5 that I don't have
[04:57:30] <Vornne> azaghal: couple of fussy things re coding style example: local project includes should use " rather than <, and normally the #endif on the last line would be "#endif // PT_SUBSYSTEM_SAMPLE_H" to make plain what it's ending (other endifs would have similar comments)
[04:59:22] <Vornne> another thing I have been doing to save vertical space is to document variables and typedefs with a single line comment, "/// My fancy type" "typedef Foo<Bar> Fancy;"
[05:00:14] <Vornne> and document interface functions with the full "/**" " * description" " * @param foo Foo thing"...
[05:01:27] <Vornne> just a preferance of mine to not use up too much vertical space... I don't mind the way you've done it though
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[06:36:35] <sueastside> induane: https://cyanox.nl/peragro/branches/b2.5cs/
[06:37:39] <sueastside> induane: as for terrain, i'm making a terrain editor, http://imagebin.org/97321 http://imagebin.org/97322
[06:37:50] <sueastside> hey Vornne
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[07:53:43] <induane> cool
[07:53:48] <induane> to integrate with world builder
[07:53:51] <induane> ?
[07:54:03] <sueastside> yup, collaborative aswell
[07:54:34] <induane> nice!
[07:54:48] <induane> I'm working on barkbane
[07:54:53] <induane> up a bit late
[07:54:55] <induane> already 1 am
[07:54:57] <induane> might have to call it a night soon
[07:55:15] <induane> took a detour to upgrade my phone to android 2.1
[07:55:19] <induane> only to find out 2.2 comes out soon
[07:55:30] <induane> with flash and a just in time compiler
[07:56:00] <sueastside> induane: got a new one? i remember it being a bit beaten up
[07:56:12] <induane> yea I'm all fixed up
[07:56:49] <induane> oh and 2.2 has an apprunner that will run iphone and palm pre apps
[07:57:10] <induane> born of a google 20% project
[07:57:47] <sueastside> induane: what ya working on for barkbane?
[07:58:05] <induane> making a terrain with cliffs on all sides in a way
[07:58:16] <induane> so that people can't get out really but the barriers are natural
[07:58:23] <induane> got that modeled a bit
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[07:58:29] <induane> and an archway for it
[07:58:34] <induane> (hard to explain)
[07:58:45] <induane> sec I'll find a screenshot of sorta what I'm trying to do with that part
[07:58:47] <sueastside> take a screenshot :P
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[07:59:47] <sueastside> gtg, bbl
[07:59:59] <induane> http://imagebin.org/97614
[08:00:03] <induane> just the archway part
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[09:55:49] <sueastside> back
[10:03:17] <brankom> sueastside: Wb
[10:07:10] <sueastside> yo brankom
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[15:12:51] <sueastside> some quick terrain editting http://imagebin.org/97654
[15:14:17] <DoctorXanadu> neat
[15:14:30] <DoctorXanadu> is the terrain editor stand-alone?
[15:15:11] <sueastside> well this is a little test app i just committed to CS, i will integrate it in Anvil soonish
[15:15:46] <sueastside> collaborative terrainediting ftw
[15:20:32] <brankom> Heheh
[15:20:35] <brankom> Cube/Sauerbratten :)
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[16:18:19] <DoctorXanadu> nice sueastside
[16:18:40] <DoctorXanadu> looks just like what I've used elsewhere
[16:18:48] <DoctorXanadu> how does it handle adding objects?
[16:21:25] <sueastside> DoctorXanadu: what do you mean?
[16:23:56] <sueastside> navigate the tree, view previews, then press ok to instance http://sueastside.be/screenshots/assetclient/assetclient3.JPG then move around to your hearts content http://sueastside.be/screenshots/assetclient/assetclient5.JPG
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[17:47:47] <brankom> Off o/
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[18:13:35] <DoctorXanadu> sueastside I meant integrating outside 3d objects into the a map, but I get that it works as normal.
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[18:52:36] <sueastside> DoctorXanadu: its not normal, its quite special
[18:53:28] <DoctorXanadu> It is an accomplishment sueastside, no doubt.
[18:53:56] <DoctorXanadu> induane, you fishy poo, how the hell are you?
[18:56:16] <sueastside> DoctorXanadu: at one point there will also be a webbased worldeditor, and you can build the world from anywhere and any time (those pesky hours at work :P)
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[21:29:44] <azaghal> Yo
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[22:56:30] <thebolt> hm, quiet nite.. and damn it is hard to write stuff at times..
[22:57:39] <azaghal> :)
[23:03:44] * Tacos pats thebolt
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[23:38:39] <azaghal> sueastside: Take a look?
[23:39:32] <azaghal> (really, just style stuff :)
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