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[08:03:13] <jorrit> Hi
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[16:45:47] <Jorrit> Time to go
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[17:59:34] <iceeey> hey
[18:02:38] <Rolenun_> hey iceeey :)
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[19:17:51] <iceeey> hey genjix, pienterekaak
[19:19:41] <pienterekaak> hi :)
[19:20:04] <pienterekaak> btw, you all liked my no class version of the class system right?
[19:23:40] <iceeey> which version is that?
[19:23:46] <sueastside> http://www.baraskit.se/random/archive/8/pancake2.html
[19:25:07] <pienterekaak> http://wiki.peragro.org/index.php/Classes
[19:29:14] <sueastside> i like the no class...
[19:33:36] <pienterekaak> :p i know
[19:34:02] <pienterekaak> but the "no class" gives me some problems with my next article, but i am writing solutions now
[19:50:41] <pienterekaak> http://wiki.peragro.org/index.php/Stats_%26_skills
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[20:03:37] <pienterekaak> wb
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[20:31:32] <sueastside> pienterekaak: raises stats is actually described in the combat section, its 'weapontype experience distribution', so things like items or point systems arent a neccesity (so still no need for levels :D)
[20:33:41] <sueastside> And Slayer seems to be a bad example for non-combat skills :)
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[20:47:44] <pienterekaak> yupp your right, but the upgrading of abilities wasnt there yet
[20:48:13] <sueastside> pienterekaak: abilities?
[22:13:26] <sueastside> night
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[23:25:43] <pienterekaak> *learning python* De taal is overigens genoemd naar “Monty Python's Flying Circus”; de naam verwijst dus niet naar reptielen. Niet alleen is het toegestaan om in je documentatie te refereren aan Monty Python sketches, het wordt zelfs toegejuicht! *awesome!!* (its named after “Monty Python's Flying Circus”)