[00:05:02] <CyaNox> Japje: Why do they always put the amazing stuff at the end of the season?
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[14:48:47] <Induane> sueastside !
[14:49:01] <Induane> http://vaalnor.mine.nu.Screenshot.png
[14:59:50] <CyaNox> Induane: could you atleast try to generate valid URL's?
[14:59:59] <CyaNox> :p
[15:01:28] <Induane> lol so sorry
[15:01:36] <Induane> http://vaalnor.mine.nu/Screenshot.png
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[17:54:49] <sueastside> hey thebolt
[17:55:20] <thebolt> hi sueastside
[17:55:29] <sueastside> Induane: oke, now do something with that \__/ shaped platform, it looks soo awfully lowpoly :P
[17:55:31] <thebolt> hm, your big map you wanted me to use for lighter earlier.. how big is it?
[17:55:42] <thebolt> (in terms of objects and polygons)
[17:56:03] <Induane> lol ok
[17:56:10] <Induane> what/
[17:56:11] <Induane> ?
[17:56:41] <sueastside> what?
[17:58:13] <sueastside> thebolt: you mean the keep? about 240k faces, 631objects
[17:58:27] <thebolt> hm, bit too small for my purposes..
[17:58:32] <sueastside> :P
[17:59:12] <sueastside> thebolt: how big do you want it? :)
[17:59:58] <sueastside> " hi, sorry to be a moron, but.... are you really a female?... if so I must apologise for all the defamitory jokes I may have made in the past" ROFL
[18:00:19] <sueastside> (in a pm adressed to me)
[18:00:39] <thebolt> well, say 2-4Mtris, some 1-2k objects.. and a few really big objects (Say some 1M triangle object ;)
[18:02:05] <sueastside> thebolt: when do you want it?
[18:04:03] <thebolt> now:)
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[18:04:18] <thebolt> otoh, just a file with arrays of boxes&spheres could do for this testing :)
[18:04:27] <thebolt> (i've made some mods to the VBO stuff, want to stress it a bit)
[18:05:27] <sueastside> thebolt: give me an hour, still have to wrap up this one pc...
[18:06:05] <thebolt> sueastside: sure, would be nice of you (damn, should learn blender enough to make these kind of quick tests myself one day :P)
[18:08:49] <sueastside> thebolt: ill show you next conference :)
[18:08:57] <thebolt> hehe :)
[18:09:17] <thebolt> or i could write up some scripts to import from a program i do like ;)
[18:11:32] <sueastside> arrg great, you pass an exam and whats the reward? more exams! assholes :/
[18:11:40] * sueastside just got a letter....
[18:11:54] <thebolt> hehe
[18:13:30] <thebolt> it tends to be that way..
[18:13:43] <thebolt> just like software bugs.. you fix one and directly there are two more
[18:22:56] <sueastside> :)
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[18:24:37] <sueastside> hey genjix
[18:25:14] <genjix> just checking something..then off ;0
[18:25:16] <genjix> :)
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[18:58:09] <sueastside> thebolt: it will be a bit longer, exporting is a tad slow with such big levels :D
[18:58:27] <thebolt> hehe okay :)
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[19:29:15] <sueastside> hmm not good its still exporting that first mil poly mesh :s
[19:32:15] <thebolt> hehe
[19:32:52] <thebolt> btw, i am writing a small converter for .ply format.. i have a dataset of 13M triangles in 1185 objects ;)
[19:33:00] <thebolt> that will stress CS a bit
[19:33:35] <sueastside> i read
[19:37:07] <sueastside> and hopefully that binary file referencing brings us a step closer to that threaded loader :)
[19:38:11] <thebolt> maybe, but what would bring us closer is a proper loader design, utilizing SAX for XML and custom for binary stuff ;)
[19:38:43] <sueastside> SAX sounds familiar...
[19:38:54] <sueastside> hmm no, thats with an e ...
[19:42:34] <sueastside> aha small memory footprint...
[19:43:40] <thebolt> well, instead of doing like now where we first parse all XML into memory
[19:43:54] <thebolt> then walk the XML tree to find what it says you register callback functions
[19:44:03] <thebolt> which are called when encountering certain elements
[19:44:10] <sueastside> yes just read, just parse it and provide callbacks or something...
[19:44:30] <sueastside> what ever that fancy lingo means :)
[19:44:37] <thebolt> hehe
[20:10:19] <sueastside> still exporting, sigh :/
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[21:32:39] <sueastside> bah this export is a duracell battery, it keeps going and going and going.... :/
[21:32:46] <thebolt> hehe
[21:32:54] <thebolt> maybe tell caedes about the problem with big meshes? :)
[21:34:48] <sueastside> i think caedes hates to see me coming by now, first big levels, then linked in groups, and now huge meshes :)
[21:35:30] <thebolt> hehe
[22:38:19] <sueastside> night
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