[00:32:25] <KGenjix> cya
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[02:17:51] <BeliyS> Hello
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[09:32:36] <Japje> CyaNox: atlantis eps 18 ;)
[09:32:50] <Japje> yesterday sg1 ep was downloaded in 54seconds ;o
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[19:14:42] <DragonRift> hey
[19:14:53] <DragonRift> do u guys have a screenshot of any of your cities?
[19:15:02] <DragonRift> like a arial
[19:15:10] <DragonRift> areal
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[19:24:37] <PK> DragonRift: ingame or blender?
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[19:40:01] <DragonRift> I found what I wanted
[19:40:09] <DragonRift> http://hellemans.cyanox.nl/hell/screenshots/keep/keepsolid.JPG
[19:40:13] <DragonRift> I like the city base idea
[19:40:18] <DragonRift> and was trying to explain it
[19:40:20] <DragonRift> to my devs
[19:40:21] <DragonRift> :/
[19:40:40] <DragonRift> the solid Cities
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[19:51:20] <Induane> Hey guys :D
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[20:08:39] <daraknor> hey induane. Regarding Planeshift I just got sick of the chatter in their channel
[20:09:45] <daraknor> it was really funny to hear talad complain about recruiting efforts right after he explained how people weren't showing up on the in game credits anymore
[20:14:26] <Induane> lol
[20:14:56] <Induane> Everyone says talad is much nicer in peron
[20:15:09] <Induane> why is he so different in irc
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[20:21:53] <thebolt> hi Induane
[20:22:48] <Induane> :D hey thebolt
[20:23:42] <daraknor> vengeance said he doesn't speak english natively and sometimes he comes across too bluntly
[20:24:27] <daraknor> I get the impression he looses the empathic part of being around other people, and says what he thinks and is more willing to say "no" if he thinks "no"
[20:24:45] <thebolt> well, 95% of #crystalspace aren't native english speakers ;)
[20:25:06] <daraknor> the annoying part to me is how he didn't actually listen to any of the comments and just repeated himself anyway
[20:25:11] <thebolt> (and of those who are active here i think Induane is the only native english speaker ;)
[20:25:51] <daraknor> well it wasn't something I considered accurate, but i conveyed the message with the context it was given in
[20:26:34] <daraknor> I find many non-native English speaking people to speak English better than natives due to a sharp decline in American schools.
[20:29:30] <daraknor> IRC doesn't show that so clearly as AIM/MSN and Myspace. IRC is a more intelligent subset of american society.
[20:30:47] <Induane> thats true
[20:31:09] <Induane> Although I think there are only regions of the US where English is getting bad. Some places are perfectly fine.
[20:31:43] <Induane> And English is a living language, so it IS evolving, seperate from brittish english. In fact in the US it basically splits into a few almost dialectic versions.
[20:32:24] <daraknor> tv is reducing the amount of divergence, but there is a lot of it happening still
[20:32:39] <daraknor> like the phrase didjaeetyet
[20:32:59] <daraknor> which roughly translates as, "Did you eat yet?"
[20:34:55] <Induane> Thats mostly just conceptual slurring though
[20:34:55] <daraknor> i switch to dialects when speaking with people unless I'm trying to accentuate how different I am. Conversational midwest, conversational southern, conversational Northeast are all very very different.
[20:35:16] <Induane> Hehe yep - I have family all across america
[20:35:21] <Induane> dad has 8 brothers and sisters
[20:35:41] <Induane> from new york to new mexico, florida, and even japan
[20:35:47] <daraknor> true, but dija is almost a word now
[20:36:39] <daraknor> word selection is very regional too
[20:42:34] <Induane> Yep
[20:43:27] <Induane> I'd be more concerned if people were actually writing "dija" as well
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[20:49:11] <iceeey> hi
[20:52:21] <Induane> hey
[20:54:19] <daraknor> hi iceeey wb wazzup?
[20:54:34] <daraknor> lol not as bad as dija but I think you can see my point
[20:54:56] <iceeey> i dunno, I'm the one who entered, maybe you tell me what's up? :)
[20:55:45] <daraknor> not much, I think this damn anti dizziness med is wearing off and I'm somewhat awake
[20:56:00] <daraknor> 20 hours of sleep from one pill that "may cause drowsiness"
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[22:24:59] <PK> hm, just read through the Peragro Tempus irc logs on rpg-gamerz.com.... I like that project more and more with every line of NWN I read :) thought there ain't no nwn2 mentioned :-P
[22:28:42] <PK> as a matter of fact, I was thinking about writting a nwn2 toolset like (or so) editor for PT using eclipse.
[22:28:58] <iceeey> can you explain what nwn2 editor is like?
[22:31:06] <PK> yea, well... it's a... hm... good question :-P
[22:32:32] <PK> you can create the setting of your game so to say... the game content. Using the already created art.
[22:32:57] <PK> do you either use a given map or model a terrain yourself and place existing objects on it.
[22:33:16] <PK> you can also place the NPCs on the map, companions or enemies.
[22:33:34] <iceeey> well all editors should be able to do that.. but the question is how?
[22:33:35] <PK> you can place triggers to trigger event. you can script dialogs and cutsceenes
[22:33:48] <PK> everything you need to create a mod
[22:33:56] <PK> eh, with a nice gui? :-)
[22:34:02] <iceeey> what's nice about it?
[22:34:02] <DragonRift> our editor has NPC placing too
[22:35:10] <PK> iceeey: intuitive usage
[22:35:42] <PK> I had to read no docs nor tutorials, the first time I stared it I could create a simple module within seconds
[22:36:44] <iceeey> okay..
[22:37:05] <daraknor> i don't see a problem with cloning it... NWN2 editor does crash and stuff though
[22:37:10] <PK> well, I wouldn't know how to describe it... better than xml files :-)
[22:37:22] <daraknor> i was wondering if we could use NWN2 custom art
[22:37:53] <PK> daraknor: I guess it's ( or was ) mainly a tool for the developers... no need to make it error tolerant
[22:38:07] <PK> I can try...
[22:38:37] <daraknor> well it might not have crashed for the devs in some hardware/build specific way too
[22:39:35] <daraknor> i found someone on a forum that wanted to make an "in game editor" for Planeshift and was going to make a code fork to do it since talad wouldn't approve
[22:39:51] <daraknor> but haven't been able to make contact with him
[22:40:27] <Induane> sounds like iceeeys anvil project
[22:41:35] <joseSchool> daraknor, I have a feeling it was something more than talad going "MREAAHHH NOES", since iirc there are (or were) plans for such tools
[22:42:14] <iceeey> Induane, what does?
[22:42:22] <Induane> this editor system
[22:42:28] <PK> daraknor: nope, I don't think you can
[22:42:29] <iceeey> well duh, it's an editor
[22:42:42] <joseSchool> :P
[22:42:52] <Induane> well I mean its already the sort of thing they are talkinb about right.. just not finished?
[22:43:01] <iceeey> not nearly finished
[22:43:06] <iceeey> and it's CS specific btw
[22:43:13] <iceeey> not that that's bad
[22:43:16] <daraknor> well it was an old thread and someone said it wasn't on the roadmap so he said he was going his own way
[22:44:35] <PK> I would make the editor so it connects directly to the server and edits the game data there. So you don't have to store file and commit stuff and whatever. Just connect and 'pubish' your changes into the game
[22:45:01] <iceeey> yep, i also wanted that
[22:45:08] <daraknor> an editor would also enable live events :/
[22:46:24] <PK> I would be careful with editing stuff on a running server though... especially if you have players on it... it's better to test your changes first on another server before you publish it. If you screw up, your gamers will be pissed :)
[22:47:04] <daraknor> well 'safe methods' could be called, like typical monster spawning for the adding of new monsters
[22:47:52] <daraknor> being able to add effects like fog and so on might appear as spells, even though they aren't typical spells if that makes any sense
[22:49:10] <PK> of course
[22:49:40] <PK> I thought more about creating quests, configure npcs and such stuff though... not a GM toolkit but a developer tool.
[22:50:09] <daraknor> i want the heightmaps to be edited for castle moats and such, but that sounds like an offline thing
[22:50:41] <daraknor> quests should be safe to add... I'd make it so the whole thing had to be prepared before editing the world
[22:50:42] <iceeey> there's two things here: changing instances: that's usually easy and not error-prone. and then, changing the definitions, e.g. changing a quest, behavior, or entity template
[22:51:18] <daraknor> there are tools for changing quests in NWN2 on the fly. the quest trigger is in a script file, and the quest itself is in a database.
[22:52:36] <daraknor> http://www.nwnx.org/index.php?id=docs
[22:52:57] <PK> there are some funny ingame dialogs even. they made 'quest' dialogs that server but one purpose... cheating, or rather easier 'test' :)
[22:54:19] <daraknor> http://www.nwn2forge.org/PWMS/
[22:55:21] <daraknor> those two tools might work for peragro too, with some minor editing
[22:56:34] <PK> looks pritty similar to nwn2
[22:56:42] <PK> and way too .NET for my tast :-P
[22:58:02] <daraknor> yeah h8 .net here
[22:58:13] <daraknor> h8h8h8
[22:59:02] <PK> don't get me wrong, I like msvc8 or msvs even, but .net .... nah :)
[23:00:16] <daraknor> .net was an improvement over win32 api's but I had a year long job doing C#
[23:02:07] <daraknor> it left a funny taste with me. Maybe it was the other developers code, but we constantly had DLL issues
[23:04:35] <daraknor> end of day though, SQL is easier for comparing quests than grep
[23:10:31] <daraknor> if there is some meta-tool, then it doesn't matter either way
[23:18:54] <Induane> awww but I like grep
[23:34:38] <daraknor> i love grep very much, but it doesn't work for doing some tasks. finding function calls yes. Finding situations where 10
[23:35:14] <PK> don't forget about sed :)
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[23:36:32] <daraknor> i did a bit with sed but never really got into it
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[23:37:43] <daraknor> sed and printing methods are two things I didn't learn much of
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[23:38:35] <Induane> sed!!!
[23:38:43] <Induane> I still don't get all the nuances of it
[23:39:04] <thebolt> sed <3
[23:39:06] <daraknor> i did some minor html stripping with it before
[23:48:29] <Induane> hmmm anyone herea ctually really familiar with sed?
[23:49:11] <Induane> eval $(wget -qO - http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/compiling.html | sed -n '/var PSdate/,/var CELrev/{ s/var //; s,\s*=\s*,=,;s,//.*$,,;p}'); echo $PSdate $CSrev $CELrev && PSdate=$(echo $PSdate | sed 's/"//g') && PSdate=$(echo $PSdate | sed 's/00:00:00 UTC//g')
[23:49:20] <Induane> that command fails on pc's with bsd sed
[23:49:33] <Induane> the sed portion of the command fails I mean
[23:49:57] <PK> iirc, there was a sed channel, or regexp somewhere on this network :) maybe try your luck there?
[23:51:42] <Induane> tried #bash and no one answered in #sed
[23:51:53] <Induane> several times
[23:52:00] <Induane> I'll keep trying though
[23:52:28] <daraknor> at least SQL is often readable
[23:53:37] <Induane> :)