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[20:07:45] <Induane> I started this channel to provide a nice place to talk about settings without getting off topic in the main chat. As to what to post in the wiki, I'd just read what is there, refine, add to, expand, correct, etc.
[20:07:46] <Induane> oops
[20:08:32] Verrliit has joined #peragro-settings
[20:08:52] <Induane> There you are!
[20:08:54] <Induane> :)
[20:08:56] <Induane> I started this channel to provide a nice place to talk about settings without getting off topic in the main chat. As to what to post in the wiki, I'd just read what is there, refine, add to, expand, correct, etc.
[20:09:02] <Verrliit> I have to be somewhere... :)
[20:09:10] <Induane> Too true. I do as well.
[20:09:12] <Induane> ;)
[20:09:21] <Verrliit> You remember what I was saying before.
[20:09:29] Hooloovoo has joined #peragro-settings
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[20:09:46] <Hooloovoo> hey sueastside!
[20:09:48] <Verrliit> Crap.... I have to AFK for ten.
[20:10:14] <Induane> Great! ;) I've got to talk to the CEO for bit :(
[20:10:17] <Induane> :) *
[20:10:20] <Induane> It all works out
[20:10:22] <Induane> sueastside !
[20:10:24] <Induane> Hooloovoo !
[20:10:31] <Hooloovoo> Induane!
[20:10:32] <Induane> Thanks, what a great crowd!
[20:11:05] <Hooloovoo> We prefer to be called mob.
[20:13:18] <sueastside> AK-47 for everyone!!
[20:14:44] * Induane loves his
[20:14:51] <Induane> Ok got the Cisco Shipment squared away
[20:14:52] <Induane> :)
[20:18:21] Jekkar has joined #peragro-settings
[20:18:33] <Jekkar> woops wrong chat
[20:20:51] <Induane> oh no!
[20:20:59] <Induane> Actuallly this is the correct one
[20:21:07] <Induane> Hooloovoo feel like doing any writing?
[20:21:15] <Induane> Since you decided to join the settings channel
[20:21:32] <Jekkar> Welcome to Settings people
[20:21:40] <Verrliit> Heyas
[20:21:41] <Jekkar> please, do write some tales and quests
[20:21:54] <Jekkar> Hello Verrliit
[20:22:14] <Verrliit> I want to write the main scenario, and replace the closed ended thing, with a steady-state ecology.
[20:22:37] <Verrliit> Coding should follow the settings, and not the other way around.
[20:22:50] <Induane> Some apects of that are less closed ended, at least that is the current intention.
[20:22:51] <Jekkar> Please, share your ideas
[20:22:59] <Induane> Yes
[20:23:27] <Verrliit> I have done so three or four times before, so this should be a little easier for me, except my poor tired fingers... :)
[20:23:51] <Induane> Understandible, I keep thinking of purchasing a wrist wrap to prevent carpel tunnel :)
[20:24:36] <Verrliit> First: Every newcomer to the game should see essentially the same conditions, so that they have the same amount of motivation and sense of struggle and victory, two years after the game starts, that the first players had.
[20:24:58] <Induane> One thing to consider is that one of the ideas we have is a powerful RM system for a team of gm/rm people from the settings team to be able to create global events from some sort of special builtin app
[20:25:28] <Induane> And that the engine designe is cored towards an evolving world, so providing similar starting conditions would be difficult.
[20:26:03] <Verrliit> That will be a game that people come to, and leave later.
[20:26:08] <Verrliit> Just like PS.
[20:26:16] <Induane> PS isn't evolving
[20:26:36] <Verrliit> I am still in there. Tell me about it.
[20:26:45] <Jekkar> yes it is
[20:26:47] <Jekkar> just very slowly
[20:26:48] <Induane> But the idea as said is rather that we can provide new challenges through an event system controlled by the settings team.
[20:27:46] <Induane> So rather than a more static storyline, given that, would it make more sense for initial settings to be more simple (albeit with rich background and history)
[20:27:58] <Induane> So that we can work together to steer the story dynamically?
[20:28:15] <Verrliit> To finish PS: Some dork in the staff just deleted two years of rare weapons, and bunch of other items, from my mules, to "fix" the errors in them. No warning, no PM, just wiped.
[20:28:29] <Verrliit> No respect.
[20:28:42] <Verrliit> Back to PT...
[20:29:01] <Verrliit> Does anyone argue with my axiom?
[20:29:15] <Jekkar> happened to me too verrliit, dont feel special
[20:29:37] <Induane> Yea I lost the weapon Archon crafted for me too :(
[20:29:38] <Verrliit> I don't feel special, I feel insulted.
[20:29:38] <Jekkar> PS gms are anti-social
[20:29:48] <Induane> Cept Yill/Proglin :D
[20:29:49] <Verrliit> They follow the leadere.
[20:29:57] <Verrliit> He quit.
[20:30:14] <Jekkar> didnt know proglin was 21
[20:30:21] <Verrliit> 22
[20:30:31] <Induane> I didn't know he quit
[20:30:35] <Induane> too bad.
[20:30:42] <Verrliit> Very good, in fact.
[20:30:47] <Verrliit> He is playing again.
[20:31:01] <Induane> Ahhh :D
[20:31:03] <Verrliit> Back to PT.
[20:31:18] <Verrliit> Anyone argue with my first axiom?
[20:31:33] <Induane> About your statment above, I'm not certain providing similar starting conditions is truely completely feasible
[20:31:44] <Induane> But you still need to keep things from getting stale as you said
[20:31:58] <Verrliit> The code must follow the scenario, not the scenario the code.
[20:32:34] <Induane> The code isn't there at all, but rather the request for such a system by us :)
[20:32:37] <Verrliit> Your current scenario, is only fully fun for the first to play it. Everyone else, gets less.
[20:32:56] <Verrliit> It is linear, and ends.
[20:32:57] <Induane> The current scenario is limiting to that effect
[20:33:06] <Induane> provided thats the final bit
[20:33:30] <Induane> I'd like that to be the first of many challenges facing people, invaders from other lands at some point, things like that (as Val suggested)
[20:33:45] <Verrliit> I propose a circular path, so that adversity and struggle can continue.
[20:34:10] <Induane> That lends its self however to becoming a FutileQuest don't you think?
[20:34:15] <Verrliit> An oldbie by bad luck and bad judgement, might be stuck for a time, in the entry point, with noobs.
[20:34:39] <Verrliit> And the one that failed before, can become a new leader...
[20:34:44] <Induane> A circular path reflects recycling
[20:34:56] <Verrliit> Only retention.
[20:35:01] <Verrliit> Players stay.
[20:35:08] <Induane> brb silly work
[20:35:09] <Induane> moment
[20:35:13] <Verrliit> :)
[20:37:04] <Induane> back
[20:37:05] <Induane> sorry
[20:37:10] <Induane> had to show the new guy where some stuff was :)
[20:37:31] <Verrliit> Not a problem. I am overjoyed to find a dialog in here, no matter how choppy.
[20:37:34] <Induane> I came in over the weekend and did the preprocessing on it so he didn't know where it was.
[20:37:36] <Induane> :)
[20:37:46] * Verrliit bows.
[20:37:54] <Induane> A bow!
[20:38:00] * Induane fails to react adequately
[20:38:25] * Verrliit smiles, and inclines her head, with an indulgent look.
[20:39:00] <Induane> hehe
[20:39:22] <Induane> In any case, I guess what really needs decided first and formost is what method do we want to consider for player retention
[20:40:16] <Induane> I possibly don't comprehend all the nuances of what you mean by circular system, so forgive the words, but to me it sounds like a perpetual struggle with settings that do not change much,
[20:40:38] <Verrliit> There is no method, there is only good experience. If there is challenge with sufficient reward, and sense of accomplishment, and ownership, players will stay. If there is not, they leave.
[20:41:21] <Induane> Definately true, but a plan of attack for player retention is necessary because it identifies the core of how you want to deal with settings in general
[20:41:27] <Verrliit> I do propose a steady-state, system. But that is only on the level of world balance, not player balance.
[20:41:30] <Induane> first being a somewhat static setting versus a dynamic one.
[20:42:34] <Verrliit> There can be all kinds of events, permutations, and story driven alterations, just as long as the beginning stays the same, and those playing for a long time, have a way to end up there again.
[20:42:55] <Verrliit> Like dying, for instance.
[20:43:24] <Induane> Death is something we've considered a lot lately
[20:43:34] <Induane> Have you read my prosed method for handling death?
[20:43:55] <Induane> http://wiki.peragro.org/index.php/Death
[20:43:56] <Verrliit> Or losing the minimum number of people required to maintain, a temporally displaced place to live.
[20:44:10] <Induane> just a horribly written skelleton of a document
[20:44:18] <Verrliit> reading.
[20:45:13] <Induane> Its possibly a bad method for player retention
[20:45:14] <Induane> :)O
[20:46:04] <Induane> but I'm always finding that without real death there is no true chivalry in games as one cannot really fear death as anything but a nuisance or setback. Without death being real, bravery is all but fake and RP'd only.
[20:46:05] <Verrliit> It would be a good idea, to have a variation on that, as a feature. But perhaps, instead of dying permanently, you go back to the beginning...
[20:47:01] <Verrliit> And if a guild loses too many members, their house/possessions, can be lost as well, or stolen in other ways...
[20:47:07] <Verrliit> Or destroyed.
[20:47:23] <Induane> Guilds don't work same here (as its written currently)
[20:47:42] <Verrliit> Again, this gives the player a challenge and a struggle, and property to strive for, and need to work to protect.
[20:47:53] <Induane> We've a well defined system written out for the system in the Past when you journey there, but not well defined for the present.
[20:47:55] <Induane> In fact
[20:48:12] <Induane> What you just said above applies well to our house system
[20:48:17] <Induane> in the same way it would a guild system
[20:48:22] <Verrliit> The present is the entry point.
[20:48:22] <Induane> or similar manner.
[20:48:36] <Verrliit> It has to be something you want to escape.
[20:48:45] <Induane> Or fix
[20:48:46] <Verrliit> Or why bother?
[20:49:26] <Verrliit> If you fix it, there will rapidly come a time, when the noob will not have any motivation to fix it, because it will already be done.
[20:49:35] <Induane> I'm not sure from a coding standpoint that its feasible to put everyone who starts start at the same point in the story?
[20:49:38] <Jekkar> can we use term player?
[20:49:40] <Jekkar> not noob
[20:49:49] <Jekkar> we're nto elitists here
[20:50:15] <Verrliit> I did not know that was an epithet, at this point. I still mean it as new player.
[20:50:30] <Jekkar> noob and newbs are different things
[20:50:37] <Jekkar> just stick to players
[20:50:55] <Verrliit> Ok... That aside.. Back to the point.
[20:50:57] <Jekkar> they are not cattle, I think if we treat them like players they will show mutual respect
[20:51:10] <Induane> :) someone's played PS too much
[20:51:33] <Jekkar> no im trying to keep this dev team civilised and not elitist
[20:51:39] <Jekkar> we dont want to end up like PS
[20:51:39] <Verrliit> I am speaking at a behavioral level for the society of players.
[20:52:01] <Verrliit> You are starting like PS, almost exactly.
[20:52:07] <Verrliit> Coders run the show.
[20:52:19] <Verrliit> It is not driven by stories.
[20:52:19] <Induane> Who runs the show?
[20:52:33] <Induane> The stuff in the engine being worked in is pretty abstract atm
[20:52:43] <Induane> when we need specific features sueastside is the guy
[20:53:01] <Induane> he does the client for the most part and is perfectly willing to help us shape the client as needed
[20:53:31] <Verrliit> If we here say we need a feature, on the server, will it be done, or is there someone that can tell us no?
[20:53:53] <Induane> Right now most things that are going in a basic systems, things like being able to read/write books, etc
[20:54:01] <Induane> well, client stuff gets coordinated with server
[20:54:02] <Jekkar> We can promise it will be tried no?
[20:54:12] <Induane> sueastside coordinates that with PK
[20:54:37] <Induane> I don't talk to PK all that much, mostly sueastside as he is basically founder and coder liason
[20:54:45] <Verrliit> Again, will PK code what we say to, or not?
[20:55:20] <Verrliit> I am mapping the flowchart of this project, right now, that is why I ask.
[20:55:20] <Induane> I think we can request the features from him about the same as he's pretty cool.
[20:55:32] <Verrliit> But he has ultimate say, right?
[20:56:05] <Verrliit> He can say he does not like it, or it does not make sense to him, and it will not be tried, right?
[20:56:24] <Jekkar> hey, he needs the art, the artists can say the same thing
[20:56:29] <Induane> So long as we make sure we've defined what we request as a definate I think no problem. You're assuming they have power 1 and we ahve power 2 but I think a better summary would be there isn't really level of power, PK will do his best to accomidate as well sueastside
[20:56:30] <Jekkar> so there's no use in not helping eachother
[20:57:13] <Induane> doesn't mean we won't request a featuer he doesnt hink is feasible or feasible in a timeframe we want
[20:57:26] <Induane> some feautre might require a rewrite of some other section
[20:57:33] <Induane> Jekkar: Exactly :)
[20:57:36] <Verrliit> This needs to be defined, because it is the framework within which we are working.
[20:58:15] <Verrliit> If we come up with something that requires a lot of work, it requires a lot of work. If he can say no, it might not happen.
[20:58:32] <Jekkar> that will be discussed before anyone starts work on it
[20:58:38] <Jekkar> people meet
[20:58:39] <Jekkar> and talk
[20:58:43] <Jekkar> is it doable?
[20:58:48] <Jekkar> yes? okay, let's work on it
[20:58:53] <Induane> I think you are worried too much about definates and directing. If the settings get written out well, clearly defined, and mature to a good quality level then that is that.
[20:59:05] <Induane> And code will follow
[20:59:35] <Induane> Example: "We should have books" Result: After hearing nothing for sometime I'm randomly pm'd with a screenshot of the new book system in action.
[20:59:38] <Induane> :)
[20:59:49] <Verrliit> I am worried about expediency, and something being a bit of trouble, keeping essential mutually interactive structures from being created.
[21:00:33] <Verrliit> And there is another reason that I am after defining things.
[21:00:37] <Induane> I'm worried only about tangible contribution
[21:00:53] <Verrliit> If you have it in words, it is clear, and easy to work with.
[21:01:06] <Induane> Because in the end its all we have until client code matures to a greater degree and the framework is in place to start really hammering things out.
[21:01:15] <Induane> I'd like settings work to be clearly chistled out by then.
[21:01:28] <Verrliit> you have to build the framework, based upon the scenario...
[21:01:42] <Verrliit> Form follows function.
[21:01:51] <Verrliit> Last point.
[21:02:13] <Verrliit> Someone in this project has to have the entire thing in their head.
[21:02:26] <Induane> Code follows settings in the same manner form follows function.
[21:02:36] <Verrliit> Exactly. :)
[21:02:46] <Verrliit> Unlike PS.
[21:02:58] <Induane> I'm saying PS engine went on ahead of settings
[21:03:04] <Induane> and now settings is being written to accomodate
[21:03:14] <Verrliit> Which cannot be pretty.
[21:03:16] <Induane> but that wasn't necessarily because coders ignored settings
[21:03:25] <Induane> it was because there was no tangible settings work done
[21:03:30] <Verrliit> They ignored everybody.
[21:03:35] <Induane> basic stuff from darkmoon and then nothing for ages
[21:03:44] <Induane> but darkmoon controlled settings team
[21:03:47] <Jekkar> PS started off with settings
[21:03:55] <Jekkar> you people should check up on history
[21:04:00] <Induane> wouldn't let people change his creation, settings work stagnated
[21:04:06] <Induane> and the engine went on ahead
[21:04:19] <Induane> Jekkar true at first, and client was designed around it - think character selection, etc
[21:04:30] <Verrliit> And now they seem to have a small group of kids running with Caarrie, and they are finally playing with the XML again.
[21:04:33] <Induane> but when settings didn't mature people just stared randomly adding features
[21:04:52] <Verrliit> But most of them seem to have been recruited from outside of PS.
[21:05:12] <Jekkar> and settings isnt everything either, half of the players dont give a crap about how Lord Trar'k defeated the evil empire of Zhorg from the galactic space station Zobiod
[21:05:21] <Verrliit> Very true.
[21:05:32] <Jekkar> players want a working gameplay system
[21:05:35] <Jekkar> they want to level
[21:05:54] <Jekkar> you have to teach them to enjoy and understand good rp and settings
[21:05:57] <Verrliit> And the big problem there, is that no one in the Dev team, has even half of the place in their head.
[21:06:02] <Induane> Settings should not be invasive I agree.
[21:06:05] <Jekkar> bs verrliit
[21:06:23] <Verrliit> Seriously.
[21:06:25] <Induane> I think Talad has it in his head, but he just doesn't know anything about really making a game.
[21:06:29] <Induane> and it comes off random
[21:06:29] <Jekkar> we all know whats going on and what needs to be done
[21:06:34] <Jekkar> this isnt a one day project
[21:06:35] <Induane> imagine I had it all in my head = utter chaos
[21:06:38] <Induane> my brain is full of shit
[21:07:14] <Verrliit> We will polish that up, to a shine, I promise.
[21:07:18] <Verrliit> :)
[21:07:28] <Induane> What needs done: I'd say Verrliit go to the wiki, to the main storyline, and at the top or bottom of that page, describe a new setup in as much clarity and detail as possible
[21:08:06] <Induane> I want to contiue working out some of the older history stuff with Val, the old noble houses, etc, stuff that is historic in nature and deosn't effect the general state of current things quite as much.
[21:08:28] <Jekkar> thank you for that maevrlous Housing system Jekkar!
[21:08:29] <Jekkar> :)
[21:08:32] <Jekkar> marvelous*
[21:08:38] <Verrliit> Right. What I am talking about is gameflow, more than anything.
[21:09:13] <Induane> Exactly, and it seems to be what you are most interested in
[21:09:13] <Verrliit> And names.
[21:09:32] <Verrliit> Names have power, and a lot flows from what you call things.
[21:09:41] <Induane> so I'd propose you work up an alterior line in the main storyline poriotn of the wiki,
[21:09:56] <Induane> I'm planning on writing a bit more lately (with my main PC offline and on my laptop lots now at home)
[21:10:01] <Induane> so I'll work on some of the houses
[21:10:08] <Verrliit> I will have a very rough draft there within a day or two...
[21:10:25] <Verrliit> Was Phoria removed as a world name?
[21:10:35] <Induane> we've been refering to the world as Phoria in the wiki
[21:10:40] <Induane> as a general name for the land
[21:10:44] <Jekkar> though alot think its gay
[21:10:45] <Verrliit> Cool.
[21:10:46] <Verrliit> :)
[21:11:28] <Verrliit> I liked it, and am basing a lot of the naming on variations.
[21:12:45] <Verrliit> I am working on world settings, not histories of peoples, for the moment. I think it is best to begin with macro, and work details later.
[21:13:01] <Jekkar> remember that not everyone agrees with everything
[21:13:01] <Induane> I agree
[21:13:08] <Verrliit> I don't.
[21:13:09] <Jekkar> some people may not like what you type
[21:13:10] <Verrliit> :)
[21:13:17] <Induane> thats true in any group task
[21:13:25] <Verrliit> Then they have no taste. :)
[21:13:33] <Induane> the wiki is there with the warning of such
[21:13:35] <Jekkar> thats a childish thought
[21:13:38] <Induane> Agreed.
[21:13:45] <Verrliit> Darling, it was a joke.
[21:13:47] <Induane> Taste is a matter of... well.. taste :)
[21:13:54] <Induane> I know, hence the smiley emoticon
[21:14:00] <Verrliit> I can work almost anything into a world scenario.
[21:14:10] <Verrliit> I can balance any extreme.
[21:14:27] <Induane> http://wiki.peragro.org/index.php/Political <-- Jekkars house system is worth looking into
[21:14:32] <Verrliit> I will.
[21:14:45] <Induane> I am going to work on the past portion but much is to be done about a different system for the present
[21:15:02] <Verrliit> And to complete that thought...
[21:15:53] <Verrliit> In order to create a game that does not end, you have to create a third world condition...
[21:16:29] <Verrliit> A time derived from the past, that bypasses the cataclysm, that creates the present time entry point.
[21:16:59] <Verrliit> You base it on the art and geography of the past world, and it is the one that evolves.
[21:17:23] <Induane> That sounds reasonable to me. The other times would tend to be more static
[21:17:30] <Verrliit> But it is supported by magic, and energies derived from the past, and is artificially sustained...
[21:17:55] <Induane> Yes you need a reason to continue to travel to the past
[21:17:56] <Verrliit> And if you screw up, get lazy , are attacked, or other conditions, you can lose what you built.
[21:17:58] <Induane> other than vacation
[21:18:56] <Verrliit> At intervals around the planet of Phoria, are the great and small Chronophores...
[21:19:07] <Jekkar> induane, explain the problem we had with npc behavior
[21:19:14] <Jekkar> lets see if she can get her head around that
[21:19:43] <Verrliit> Darling, I have a head like a Tardis. Have at it.
[21:20:10] <Jekkar> no
[21:20:14] <Jekkar> you will not get this
[21:20:27] <Verrliit> I love a challenge. ;)
[21:20:30] <Jekkar> I resurected einstein and he couldnt get around it
[21:20:35] <Jekkar> then killed him again
[21:20:56] <Verrliit> He thought God did not play at dice with the universe. He was not a gamer. I am.
[21:21:19] <Induane> He was a dreamer
[21:21:20] <Induane> :)
[21:21:25] <Verrliit> I am that too.
[21:21:26] <Induane> In any case the issue with npc behavior
[21:21:35] * Verrliit listens.
[21:21:43] <Induane> is that we need a way to have them react realisticly to a flood of people from another time
[21:21:46] <Induane> who bring tales of doom
[21:22:00] <Induane> do they just scoff as if you are all lunatics
[21:22:10] <Jekkar> without making seperate texts for future players
[21:22:11] <Verrliit> Stop.
[21:22:12] <Induane> despite the eveidence from a large influx of time travelers
[21:22:19] <Jekkar> stop, go! /me dances
[21:22:35] <Verrliit> Let me answer that question before you ask more.
[21:23:12] <Verrliit> For realism, you have to have a statistical metric on the NPC responses.
[21:23:35] <Jekkar> we're going with voice acting
[21:23:40] <Jekkar> Induane and I will be the actors
[21:23:41] <Verrliit> At some threshhold, with a single NPC, he will stop being derisive, and be credulous, instead.
[21:23:50] iceeey has joined #peragro-settings
[21:23:56] <Jekkar> iceey my main man
[21:24:16] iceeey has parted: "Konversation terminated!"
[21:24:24] <Jekkar> one for the qdb
[21:24:36] <Verrliit> You do a simple count of keywords, in the trigger phrases, and when you reach enough of them, the NPC begins to believe.
[21:25:11] <Verrliit> This is on a timer, so that if few enough players ask, he no longer believes.
[21:25:20] <Verrliit> Steady state.
[21:25:49] <Verrliit> You can tie some things with that NPC to whether he believes or not.
[21:26:37] <Verrliit> And variations.
[21:26:40] <Induane> well
[21:26:44] <Verrliit> Next question.
[21:26:54] <Verrliit> I can do this all night.
[21:26:55] <Induane> but why not just start them at the credulous point if they are going to reach it anyways?
[21:27:19] <Verrliit> Because then the player has no struggle and no achievement.
[21:27:19] <Induane> unless you can keep track of detractory statements
[21:27:43] <Verrliit> He does not win anything or work for anything, and there is no play value to the interaction.
[21:27:50] <Induane> but it will eventually reach a credulous point then all new players will only witness that point anyways
[21:28:10] <Verrliit> Only if that player always has the desirable things.
[21:28:18] <Verrliit> If he does not, we start over.
[21:28:33] <Jekkar> speak english please
[21:28:34] <Verrliit> If play shifts what is in demand, to something else, he resets.
[21:29:01] <Verrliit> "Only if that NPC always has desirable things."
[21:29:17] <Verrliit> Next question.
[21:31:35] <Jekkar> what do we do with flying garbage cans
[21:31:44] <Verrliit> Target practice.
[21:31:55] <Verrliit> Over the enemy castle.
[21:33:09] <Jekkar> no, actual flying garbage cans
[21:33:14] <Jekkar> the monsters
[21:34:19] <Induane> I'm still concerned about an npc resetting
[21:34:26] <Verrliit> Monsters in a time travel scenario should be creatures and possibly people that have been distorted by the energies surrounding the cataclysm.
[21:35:16] <Verrliit> The NPC should probably have three states of credulity, disbelief, listening, and belief.
[21:36:03] <Verrliit> The states should vary according to the frequency of interaction with certain keywords from players, in a given interval of time.
[21:36:17] <Induane> you mean resetting their crudulitious state not their base knowledge base
[21:36:20] <Verrliit> As time passes, the window of the sample moves on.
[21:37:05] <Verrliit> Being in the past, they could even reset completely, if they are not altered by the aura surrounding the time-displaced players.
[21:38:01] <Verrliit> Because it is not normal, to be able to change the past, after all.
[21:38:32] <Verrliit> An NPC that is ignored for a while, could go back to the original state, completely.
[21:38:45] <Induane> Ok, I understand
[21:39:02] <Induane> a sort of memory window for such things that affect said credulous state
[21:39:15] <Verrliit> Sample window.
[21:39:16] <Verrliit> Yes.
[21:39:41] <Verrliit> It would be tight code, without much of a database.
[21:40:02] Woiperd has joined #peragro-settings
[21:40:10] <Jekkar> hey woiper
[21:40:13] <Induane> Might not even need to be a database
[21:40:25] <Verrliit> In fact, just a counter, I was about to say.
[21:40:28] <Induane> could use an array of variables and simple count mechanisms
[21:40:32] <Verrliit> :)
[21:40:38] <Woiperd> lawl, is this teh chat to complain abut gms?
[21:40:51] <Verrliit> Keep reading slowpoke.
[21:40:52] <sueastside> lol Induane learned a new word 'array' :P
[21:41:58] <Verrliit> And... Why do you ask? Are you a GM?
[21:42:13] <Woiperd> lawl
[21:42:13] <Verrliit> I want to complain.
[21:42:27] <Woiperd> someon slayed me while i was trading
[21:42:34] <Woiperd> i wuld like to cumplain
[21:42:39] <Woiperd> who is gm
[21:42:56] <Verrliit> It's worse than that. He's dead, gm.
[21:43:36] <Woiperd> whu?
[21:43:50] <Verrliit> Whu is on first.
[21:44:35] <Woiperd> wha?
[21:44:41] <Verrliit> Wha is on second.
[21:44:56] <Woiperd> pls help me
[21:45:20] <Verrliit> Sure. I will be happy to help you out. Which way did you come in?
[21:45:42] <Woiperd> lawl im using this mirc program
[21:45:59] <Woiperd> cna u help me, someone slayed me whilge trading
[21:46:13] <Jekkar> :/
[21:46:14] <Verrliit> Oh.. that one. It's defective. You need to delete it at once, and go install AOL.
[21:46:32] <Woiperd> ok
[21:46:33] <Woiperd> how?
[21:46:46] <Verrliit> This isn't really a support call I hope?
[21:46:59] <Induane> :D
[21:47:06] <Induane> Its an example of 90% of PS players
[21:47:08] <Woiperd> lawl...i imnstaled ur progtram and a player slayed me
[21:47:20] <Verrliit> Was it fun for him?
[21:47:20] <Woiperd> someun told me to go here
[21:47:35] <Woiperd> pls treat me wif respect
[21:47:41] <Woiperd> i am playur
[21:47:42] <Verrliit> Ok.
[21:47:58] <Verrliit> Please state the nature of your problem.
[21:48:02] <Jekkar> get lost woiperd, this is not a support chat
[21:48:20] <Woiperd> lawl, i told u already, i was trading with a player and sum one slayed meh
[21:48:39] <Verrliit> Were you talking to people like you are now?
[21:48:53] <Woiperd> i was talking with my frend
[21:49:10] <Woiperd> he is called SwordMeister40, he says hes a dev fur ur game
[21:49:16] <Woiperd> im sure u know him
[21:49:16] <Verrliit> Could others hear you, and were you talking the same way you are now?
[21:49:28] <Woiperd> the same wey what do u mean?
[21:49:42] <Verrliit> Chat spk.
[21:49:52] <Woiperd> lawl, cna u help me, i was slayed
[21:49:58] <Woiperd> i want my mony
[21:50:00] <Woiperd> give me
[21:50:09] <Jekkar> ind can you kick him?
[21:50:21] <Verrliit> If you talk like that, people want to kill you.
[21:50:29] <Woiperd> lawl, like wut?
[21:50:37] <Woiperd> pls show respect
[21:50:46] <Verrliit> They are allowed to, and encouraged to, in fact.
[21:50:54] <Induane> I can kick him
[21:50:58] <Jekkar> Do it.
[21:51:02] <Woiperd> lawl
[21:51:05] <Woiperd> dont kikc me
[21:51:18] <Woiperd> rspect pls
[21:51:27] Woiperd was kicked by Induane: Because u Sukz0R$
[21:51:28] <Verrliit> Then behave, and use complete words.
[21:51:37] <Jekkar> Jesus christ...
[21:51:43] <Jekkar> Moron.
[21:51:48] <Verrliit> This is no time for prayer.
[21:52:17] <Induane> No but solumn science
[21:52:23] <Verrliit> He is just an example of a problem that has to be engineered for.
[21:52:53] <Verrliit> So that players take him out, and the staff do not have to waste time on it.
[21:53:18] <Induane> I hear that every time I log into PS now :(
[21:53:20] <Induane> Jekkar too
[21:53:31] <Jekkar> I think we should make people like that a gm
[21:53:32] <Induane> HE was telling me it was like that so I started hanging on the plaza again
[21:53:37] <Induane> much to my chagrin he was right
[21:53:49] <Verrliit> I posted a solution to the problem two years ago.
[21:54:26] <Induane> chat filters? ;)
[21:54:31] <Verrliit> Nope.
[21:54:44] <Induane> blacklist all aol speak would help
[21:54:55] <Induane> some people would just spew empty chat boxes
[21:55:18] <Verrliit> The eldest players, guildmasters, etc, are allowed to learn how to teleport others.
[21:55:35] <Induane> to the death realm?
[21:55:36] <Jekkar> guildmaster of the woiperds?
[21:55:36] <Induane> :D
[21:55:37] <Jekkar> no thank you
[21:55:42] <Induane> yea
[21:55:50] <Induane> a "sucessful" guild
[21:55:52] <Verrliit> If death is a real problem, then there is a deterrent, and no real need for GMs.
[21:56:07] <Induane> Too open for abuse imo
[21:56:14] <Induane> a way for PL to get more power
[21:56:24] <Verrliit> And how many players are in a position to abuse it?
[21:56:32] <Verrliit> And what happens if they do?
[21:56:51] <Verrliit> They lose so much prestige, they would end their characters, in shame.
[21:57:00] <Verrliit> It works.
[21:57:07] <Hooloovoo> Lol! Who was that dude? :D
[21:57:23] <Induane> Someone from the woiperdingers guild probably
[21:57:26] <Induane> They all are like that
[21:57:35] <Hooloovoo> woiperdingers?
[21:57:36] <Induane> well the ones that even speak english at all
[21:57:39] <Verrliit> The GMs only have to watch the guildmasters, and the great players.
[21:57:44] <Hooloovoo> PS?
[21:57:54] <Induane> Yea the PS guild based around rabbits with antlers wings and fangs
[21:57:57] <Verrliit> Woipers, yes.
[21:58:12] <Hooloovoo> Why did he come here for support?
[21:58:19] <Hooloovoo> Or whatever he was talking about.
[21:58:21] <Verrliit> I think that was one of the butt Woipers, though.
[21:58:56] <Induane> butt?
[21:59:06] <Induane> I have no idea
[21:59:14] <Verrliit> (butt wipers)
[21:59:20] <Induane> ohh
[21:59:30] <Induane> I tried to start a loch ness monster guild
[21:59:37] <Verrliit> He did play with Who's on First, though.
[21:59:40] <Induane> and its thread was deleted instantly
[21:59:50] <Induane> Yea that was suspicious.
[21:59:57] <Verrliit> He might have just been kidding, and done it a little too much.
[21:59:58] <Hooloovoo> Coffee and wee, brb
[22:00:09] <Jekkar> no one gets it...
[22:00:13] <Verrliit> Litterbox, here too.
[22:00:13] <Induane> I crafted my kick message well
[22:00:26] <Jekkar> you all suck
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[22:05:14] <Induane> Welcome back sir
[22:06:11] sueastside has quit: Nick collision from services.
[22:06:13] <sueastsid> ty
[22:06:19] ChanServ sets mode: +o sueastside
[22:06:34] <Jek|AFK> +o! >:(
[22:07:31] * Jek|AFK shakes fist at sueastside
[22:08:23] <Jek|AFK> what a world we live in when people without any involvement in settings get a crown and staff and reigh in a land of settings!
[22:08:33] <Jek|AFK> I am being supressed here!
[22:08:43] <Jek|AFK> I am being supressed by the system!
[22:09:16] * Jek|AFK starts organising a rebellion
[22:10:21] <Induane> his op level is lower than mine
[22:10:24] <Induane> :)
[22:10:37] <Jek|AFK> its still ops
[22:10:50] * Jek|AFK doesnt like it when things dont make sense
[22:11:15] * Jek|AFK therefor kicks the traiotr Induane and puts sueastside on a pile of burning wood
[22:12:01] <sueastside> its not about involvement, its about power!
[22:12:09] <Jek|AFK> yeah I can see that
[22:13:39] <Verrliit> Back
[22:15:13] * Verrliit plugs the router back in...
[22:15:24] <Verrliit> Yeah, it is all about power..
[22:16:22] <Verrliit> And he who controls the server, and the source, is king.
[22:16:54] <Jek|AFK> nah, sueastside probably sucked Induane off
[22:17:04] <Verrliit> I beg your pardon.
[22:17:09] <Jek|AFK> I mean
[22:17:12] <Jek|AFK> hey , im afk
[22:17:15] * Jek|AFK dissapears
[22:25:30] <Verrliit> Hmm... You know, I just realized I have not had lunch...
[22:27:20] * Verrliit pads off to the kitchen.
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[22:46:37] sueastside has quit: Nick collision from services.
[22:46:44] ChanServ sets mode: +o sueastside
[23:24:27] <Verrliit> More crisis elsewhere. See everyone later. :)
[23:24:38] <Induane> alrighty :)
[23:24:40] <Induane> take care!
[23:25:29] <sueastside> cu
[23:26:17] * Verrliit grins, and waves, and poof.
[23:26:19] Verrliit has parted: