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[15:31:08] <Induane> :)
[15:39:00] <Induane> hey
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[16:51:17] <Induane> sueastside !
[16:51:42] <Induane> sueastside look at http://wiki.peragro.org/index.php/Political and tell me how you think it should be handled in the present
[16:51:46] <sueastside> hola Induane
[16:52:03] <Induane> because I don't like what I threw down for now
[17:04:49] <sueastside> Induane: although the flexible is nice, present houses seem to be miss any benefits from the past ones(unaccessable smiths, trainers, shops, ..) and is no more then a name(what guilds are in other games)
[17:05:25] <sueastside> unless we find some way for players to build an infrastructure and setup certain services themself...
[17:25:25] <Induane> I wanted to almost make the present system a seperate system
[17:25:50] <Induane> your house affiliation in the past was a way to get benefits and fit in with that time, present system would be totally different
[17:27:19] <Induane> but yea I'm not sure
[17:27:39] <Induane> what would be a better way to handle it?
[17:30:44] <sueastside> not sure, i havent given it much thought, its your job :P
[17:32:51] <sueastside> dont think it has to be different though, since a house is an organisation, we just need to give the players some tools to manage it (since unlike the past were they just join, in the present theyll have to do the work)
[17:35:26] <sueastside> maybe like buy or conquer some land, build and maintain a house building, hire npcs or make players perform certain tasks, so you build an infrastructure, so your house has shops, smiths etc which would make it worthwhile to join...
[17:37:57] <Induane> Right, what do you think of the idea of a Major House Slot system. Some means of gauging which houses are the "Major Houses"
[17:38:15] <Induane> Based on some of the stuff you listed above
[18:15:53] <sueastside> would just be something like a ranking list orso right, with the top 5(orso) being the major houses orso...
[18:16:27] <Induane> right
[18:20:10] <Induane> would need definable criterium
[18:20:21] <Induane> and possibly a benefit to being known as a major house
[18:21:56] <Induane> And another thing from an implementation standpoint, how difficult would it be to have some sort of minimap + administration console for spawning things to deal with events? Say after people get comfortable in the present, well established, think they know what the game is all about
[18:22:11] <Induane> then bam I drop 50 ships full of soldiers on the coastline
[18:22:27] <Induane> they make a camp, then start attacking, invading places
[18:22:52] <Induane> Would having an ability like that as a special type of GM be possible?
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[18:31:24] <Induane> sueastside is that you or is sueastside you or what?
[18:31:25] <Induane> :)
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