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[21:56:25] <CyaNox> talking about discussin ... we could do some "realtime" discussions too.
[21:56:35] <thebolt> Those are overrated ;)
[21:57:18] <iceeey> my stance is that we should design content for a small number of players at first and then grow it as the number increases on our main server
[21:58:03] <thebolt> definitly
[21:58:08] <CyaNox> agreed
[21:58:11] <thebolt> but on the same time we should design stuff for the final goal
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[21:58:14] <Induane> hey
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[21:58:19] <thebolt> otherwise we might end up having to redo some things way too many times ;)
[21:58:20] <CyaNox> hi
[21:58:23] <iceeey> yeah
[21:58:43] <iceeey> but at any one point will you have a "complete" world?
[21:58:58] <CyaNox> thats why I wanted to define our long term goal and go into detail later but it so happens to be that we need to know certain details to come to our goal.
[21:59:24] <CyaNox> we will never be finsihed nor have a complete world.
[21:59:38] <CyaNox> it keeps expanding and changing ...
[22:00:10] <CyaNox> but we can say that at some point we implemented what we wanted, designed the world and parts of the world we wanted.
[22:00:24] <CyaNox> From that moment on its listening to the players to what they want.
[22:00:28] <iceeey> i say "complete" in the sense that it is logically complete, that there are no loose ends
[22:00:57] <CyaNox> in that case yes we will have a "complete" world
[22:01:13] <iceeey> at any point in our development?
[22:02:07] <CyaNox> at the end would make more sense afaik.
[22:02:45] <sueastside> looking at you lazy coders, id say before the end of development :P
[22:03:02] <iceeey> well it's impossible to do that unless you make really extensive commits and that's usually not how development works.. it's usually several people at a time
[22:03:54] <CyaNox> huh?
[22:04:18] <CyaNox> we work towards completion ... that work excists of many commits small and large.
[22:04:18] <Induane> Hmmm what about setting some incremental goals for pre alpha, alpha, and beta named stages giving a feature list for each?
[22:05:13] <CyaNox> well we would have an alpha release last summer if that worked ... :p
[22:05:22] <iceeey> my suggestion is that we work towards certain milestones where the world is "complete"
[22:05:43] <Induane> I don't mean time goals
[22:05:55] <Induane> set a goal for what features you want in the alpha release
[22:06:07] <CyaNox> milestones indeed ... fits in nicely with Trac ... which IMO should be used way more then is done atm.
[22:06:09] <Induane> then when you get them achieved you are in alpha, etc
[22:06:43] <iceeey> we are taking bottom up, iterative approach to coding, so we should do so also with art
[22:07:45] <CyaNox> we are indeed doing the bottum up aproach but I want a top down definition of our goal.
[22:08:10] <iceeey> CyaNox, yep, it's necessary to plan these milestones so I think that would qualify
[22:08:17] <CyaNox> indeed
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[22:08:53] <CyaNox> hi Lightwave
[22:09:04] <CyaNox> care to subscribe to the mailinglist?
[22:11:01] <iceeey> would anyone like to start the planning now?
[22:11:34] <iceeey> we can put it on the wiki, then enter the milestones and their tasks into Trac
[22:11:40] <Induane> Well, I'm not sure I know enough to do alot of it
[22:11:42] <sueastside> 'now' is a bit late for me, bed time soon...
[22:11:47] <iceeey> ah
[22:11:49] <Induane> I can put together the stuff for art and settings though
[22:11:51] <iceeey> what is a good time?
[22:12:00] <iceeey> Induane, not by yourself
[22:12:07] <Induane> No but I can make a good start on it
[22:12:13] <Induane> to be hacked up later :D
[22:12:53] <sueastside> iceeey: tomorrow +-19h gmt+1 ?
[22:13:24] <iceeey> +-?
[22:13:31] <iceeey> oh
[22:13:35] <Induane> Plus I have a sort of plan to talk to sueastside about when he has more itme
[22:13:37] <sueastside> around 19h :)
[22:15:18] <iceeey> yeah i will be around a few minutes after that
[22:16:26] <thebolt> i'll be here
[22:17:12] <iceeey> okay, I'll try and get started so we have something to discuss
[22:22:28] <iceeey> going back..
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