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[20:33:22] <PK> sueastside: got the transformations fixed yet?
[20:34:41] <sueastside> PK: no, havnt worked on it yet, been busy helping people :) and doing some research for armor pieces modeling
[20:36:57] <PK> zomg, you really created lots of classes for the sky :)
[20:37:32] <PK> can I add them all to libclient-environment? they seem to be missing in the msvc files
[20:37:45] <sueastside> yes, did the same here :)
[20:38:28] <sueastside> well the classes containing the issues are navigator and projector ...
[21:09:10] <PK> vsop87? :O
[21:10:40] <sueastside> its for calculating planetary positions...
[21:10:58] <PK> iniparser.h? isn't in the svn
[21:11:28] <PK> where did you steal the code? :)
[21:13:00] <sueastside> PK: stellarium, iniparser.h isnt needed, what file references it?
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[21:25:51] <PK> init_parser
[21:27:11] <sueastside> PK: get it out of the project, its not needed and i dont know it got in there :s
[21:28:11] <JohnTitor> SVN--> sueastside commited r552 to peragro_src with log message: Sueastside removed some unneeded files. (+0, -236).
[21:31:03] <PK> hm, in the night, the earth is... grey?
[21:31:46] <sueastside> its that stupid plane from the empty world...
[21:42:55] <PK> but I didn't load the empty world?
[21:46:50] <sueastside> PK: hmm weird ambient shit? anyways you need to use the empty world, cause the keep skydome will overwrite my grid most likely...
[21:51:12] <PK> ok
[21:57:47] <PK> hm, doesn't work at all, I see nothing. no sky or so
[22:01:21] <sueastside> well its black, thats part of the problem :)
[22:04:04] <sueastside> r537 has blue sky with weird behaving sun, then i converted all stuff to matrix4 to look more like the original code and then it went black...
[22:06:14] <sueastside> r537 i used csTransforms, but the weird behaviour showed i was doing something wrong, but i didnt know what...
[22:06:42] <PK> hm, no, all grey
[22:06:54] <PK> --world=empty, right?
[22:07:00] <sueastside> yes
[22:07:20] <PK> doesn't look different than before the sky
[22:07:21] <sueastside> did you update art? :)
[22:08:12] <PK> yes
[22:08:34] <PK> art rev54
[22:08:44] <sueastside> did i commit?
[22:09:30] <JohnTitor> SVN--> sueastside commited r55 to peragro_artexp with log message: Sueastside did some alterations to the empty world. (+0, -0).
[22:10:11] * sueastside smacks himself on the head and apologises...
[22:33:08] <PK> sueastside: thanks, now I have a black sky with a faint blue stripe, that's all :)
[22:35:13] <PK> why do you use the camera in the sky code?
[22:39:39] <sueastside> PK: which file?
[22:44:35] <PK> skymanager
[22:44:52] <PK> updateMove
[22:46:13] <sueastside> PK: its to update the modelviewmatrix which is used to calculate some other matrices...
[22:46:43] <PK> hm, I sounds to me as if it's some opengl app natively, right?
[22:46:54] <sueastside> yup
[22:47:01] <PK> what do you use the modelview matrix for? shader stuff?
[22:48:18] <sueastside> no, the sky stuff is all projected stuff, so its all rendered in 2d, instead of giving it real 3d positions in space...
[22:55:23] <CyaNox> gtg ... bbl
[22:55:51] <sueastside> PK: does that make sense? :)
[23:04:32] <PK> sueastside: sure... but then you just rotate the sphere? or is the texture on it changing?
[23:05:51] <sueastside> PK: sphere? theres no skydome, its a screen aligned grid for the atmosphere color and sun and stars and planets are billboards..
[23:07:39] <PK> ok
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