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[02:38:05] <vknecht> 'night guys
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[08:41:25] <vknecht> hello
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[08:45:40] <vknecht> salut funto
[08:45:55] <funto> salut vknecht :)
[09:36:03] <renaud> Hello
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[16:44:43] <scd_hu> hi all
[16:47:07] <renaud> hi scd_hu
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[17:20:49] <vknecht> hi :)
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[17:34:55] <vknecht> hi kung
[17:38:13] <kung> hi vknecht
[17:48:03] <scd_hu> hi vknecht
[17:48:22] <vknecht> hey scd_hu
[18:27:20] <scd_hu> vknecht, this unwrapper script very useful but i have a question about it
[18:27:49] <vknecht> fire, but I know nearly nothing about it...
[18:29:03] <scd_hu> this is the simpliest way to unwrap my track but all the uv faces equals. Is any solution to keep the proportion of faces?
[18:29:32] <vknecht> uh, mmm, I don't know :-/
[18:29:36] <scd_hu> or i do not want it all?
[18:29:45] <scd_hu> :P ok thanks
[18:30:35] <vknecht> should ask to genjix... either when he comes here, or by mail
[18:30:56] <scd_hu> k
[18:31:23] <vknecht> let me also find a blender forum post/thread he made about it, perhaps there are mentions about that
[18:32:31] <scd_hu> will try to find
[18:34:10] <vknecht> here's one http://blenderartists.org/forum/archive/index.php/t-68595.html
[18:35:05] * vknecht grins at the first screenshot
[18:35:08] <scd_hu> ty also i find it
[18:35:46] <scd_hu> huhh. i think i make a very small simple track
[18:36:09] <scd_hu> these shots from the next release?
[18:36:37] <vknecht> nope, those are quite ancient shots, maybe even before first release :-)
[18:38:01] <scd_hu> hehh. the last shot is from wipeout?
[18:38:18] <vknecht> yes :)
[18:38:31] <scd_hu> dejavu or what
[19:08:43] <vknecht> scd_hu, mmm ? dejavu like the french expression ?
[19:09:13] <vknecht> I must say I never played any wipeout more recent than the 2097 (PS1)
[19:09:25] <vknecht> I still have good things to discover :)
[19:19:50] <scd_hu> :P
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[20:43:32] <scd_hu> hi genjix
[20:44:24] <genjix> hello scd_hu
[20:45:16] <scd_hu> genjix, can you help me about your unwrapper script?
[20:48:39] <genjix> scd_hu, you can do it automatically in blender with blender2crystal
[20:48:45] <genjix> no need to use the script
[20:49:46] <scd_hu> it is possibile to keep the propotion the faces?
[20:50:28] <genjix> no
[20:50:46] <genjix> but you can rescale it yourself.
[20:51:14] <scd_hu> yes i know
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[21:28:14] <scd_hu> genjix, can you help me where can i set the spacing. I have downloaded your template map and i want to set up b2cs as you wrotw
[21:29:14] <scd_hu> or mean spacing in the blenders view menu?
[22:02:21] <genjix_> scd_hu, ?
[22:02:24] <genjix_> spacing for what?
[22:02:58] <genjix_> brb
[22:05:48] <scd_hu> nevermind i found it. pls help me. So if im use your script and select all the faces, all of them equal size squares. If im select only one row, the size looks ok. how it works?
[22:07:42] <scd_hu> Mmmm sorry again. I left some thing. Pls help me. So if im use your script and select all the faces, all of them looks like equal size squares in the UV window. If im select only one row of faces, the size looks ok. how it works?
[22:30:45] <genjix_> scd_hu, what do you mean?
[22:31:01] <genjix_> i'm sorry, but i don't understand.
[22:31:26] <scd_hu> sorry my english
[22:32:38] <scd_hu> if i use the py script and unwrap a piece of the track what have different wide and long faces.
[22:33:36] <scd_hu> The unwrapped image have many square what have equal long sides
[22:34:45] <scd_hu> but if i deselect all the faces, then i select only one face on the track the uv look ok
[22:35:29] <scd_hu> maybe a shot tell more than my words
[22:39:16] <genjix_> yes. please show :)
[22:40:02] <scd_hu> but now i see the faces still overlapping... hmm w8 i must upload the video
[22:41:31] <scd_hu> http://suicid.utca.hu/downloads/xd/001.ogg but upload in progress
[22:44:16] <scd_hu> ok
[22:44:47] <genjix_> dling
[22:45:22] <scd_hu> sorry at the end i have some mistake
[22:46:35] <genjix_> np :)
[22:58:23] <genjix_> scd_hu, did you try the script in b2cs?
[22:59:00] <genjix_> ah, did you set the n = 24 also?
[22:59:47] <scd_hu> yes
[23:00:10] <genjix_> hmm no idea why that is so.
[23:00:52] <scd_hu> and commented the 3 lines as you commented
[23:01:17] <genjix_> have you got a blender file?
[23:02:37] <scd_hu> i not saved after the unwrap but i have saved versions
[23:03:04] <scd_hu> if you ask this
[23:07:04] <genjix_> ok
[23:07:48] <scd_hu> upload?
[23:10:42] <genjix_> yes please
[23:11:15] <scd_hu> same place the file tadaaaa track001.tar.gz :P
[23:13:38] <scd_hu> is there
[23:14:01] <vknecht> 403: Forbidden :)
[23:14:09] <scd_hu> try now
[23:14:28] <vknecht> the same
[23:14:35] <scd_hu> hmm w8
[23:15:10] <scd_hu> and now?
[23:15:23] <vknecht> still 403
[23:16:09] <vknecht> URL is http://suicid.utca.hu/downloads/xd/track001.tar.gz , right ?
[23:17:02] <scd_hu> yes i have the same problem. i check the folder permissions...
[23:17:35] <vknecht> what about the file permissions ? folder must have been good, since I could get 001.ogg
[23:18:22] <vknecht> chmod 644 track001.tar.gz
[23:18:23] <vknecht> ;-)
[23:18:41] <scd_hu> yes but i was try to dowload both the tar.gz then the ogg and the ogg says same 403 hmmm?
[23:18:59] <vknecht> oh, it worked now
[23:19:25] <scd_hu> yes was the download folder but is dont know what happens
[23:24:01] <genjix_> fetching...
[23:24:20] <vknecht> hi genjix_ :)
[23:24:28] <genjix_> hi vknecht :)
[23:24:59] <scd_hu> genjix_, what
[23:25:26] <genjix_> scd_hu, do you have the original curve object instead of the mesh?
[23:25:54] <scd_hu> hmmm if i not wrong on layer one :P
[23:27:04] <genjix_> ah ok thanks scd_hu :)
[23:27:15] <scd_hu> np
[23:33:43] <scd_hu> CD store in Karachi - http://hup.hu/old/images/rotfl/photosh_wrz.jpg
[23:34:57] <vknecht> hehe
[23:35:47] <scd_hu> next step is GPL MAYA :P
[23:44:50] <scd_hu> must go. genjix thanks for your help tomorrow i try to use b2cs but if you find any error in my file pls tell me. I hope the measurment of track is not so bad,
[23:45:52] <genjix_> ok cya scd_hu
[23:46:00] <vknecht> 'night scd_hu
[23:46:01] <genjix_> you can probably try it without texture anyway
[23:46:19] <scd_hu> Maybe the profile of track is bad? It was created from curve and the manipulators scaled to 0. maybe this is not to good?
[23:46:28] <vknecht> will have to set physics stuff, though...
[23:47:10] <scd_hu> ok ok Bye all
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[23:47:36] <vknecht> genjix_, know if only one pcmechobject for track is allright (provided whole track is only one entity/mesh?) ?
[23:47:58] <genjix_> yes it is
[23:48:07] <vknecht> good
[23:48:29] <genjix_> excited for the cs party? :)
[23:48:46] <vknecht> iirc, looked a bit at City and track was many pieces/entities/pcmechobjects...
[23:49:11] <vknecht> er, well, I'm a bit too much busy with OpenAL stuff atm to think about it ;-)
[23:49:22] <vknecht> but that should soon be over
[23:49:34] <vknecht> btw, got my car today :)
[23:50:49] <vknecht> it's one like that, except it's white: http://maniadrive.raydium.org/screenshots/raycap2005-11-13-190837-00.jpg
[23:50:51] <vknecht> ;-)
[23:51:24] <genjix_> hmm, theres nothing wrong. i have his curve unwrapped fine.
[23:52:05] <genjix_> ha. we can do similar stuff in that picture also
[23:52:21] <genjix_> (with your car :)
[23:53:41] <vknecht> tssk tssk
[23:54:00] <vknecht> ah, you really mean in RL, or in XD ?
[23:57:14] <genjix_> yes in real life :)
[23:58:07] <vknecht> do you have a driver license ?