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[08:58:01] <vknecht> hi
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[09:37:27] <vknecht> hi cfraz89
[09:37:34] <cfraz89> hi vknehct
[09:37:38] <cfraz89> *vknecht :)
[09:37:42] <vknecht> howdy ?
[09:37:49] <cfraz89> i'm good. you?
[09:37:54] <vknecht> fine
[09:38:00] <cfraz89> cool
[09:38:12] <vknecht> tried IO this week-end, was alone :-/
[09:38:21] <cfraz89> yeah, it tends to be like that :)
[09:38:24] <vknecht> do you have stats about users/sessions ?
[09:38:27] <cfraz89> no
[09:38:38] <cfraz89> but its pretty rare that theres a game going on
[09:39:27] <vknecht> yeah; I guess one needs to organize sessions
[09:39:31] <cfraz89> yeah
[09:39:41] <cfraz89> best i got was a game with charlie5 and a random
[09:40:02] <vknecht> perhaps announcing it in happypenguin forums and prolly elsewhere
[09:40:16] <cfraz89> yeah that might be a good idea. or ingame would be awesome
[09:40:22] <cfraz89> like a little box announcing the next session
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[09:41:21] <vknecht> that would require people running IO, I guess...
[09:41:25] <vknecht> hello Sobek
[09:41:28] <Sobek> hi vknecht
[09:41:42] <cfraz89> vknecht: they need io to play the game :)
[09:42:04] <vknecht> btw, I placed masterserver on SF.net and set URLs in XD yesterday
[09:42:10] <cfraz89> ah ok
[09:42:14] <cfraz89> awesome
[09:42:17] <vknecht> should help at testing
[09:43:01] <vknecht> still have to integrate changes since IO r1065, though
[09:43:08] <cfraz89> what are they?
[09:43:38] <vknecht> not sure, mostly updater, and prolly bugfixes since the IO release or so
[09:43:48] <cfraz89> ah ok
[09:43:54] <cfraz89> i'm going to add support code for sound soon
[09:44:00] <cfraz89> i think you already have sound in xd?
[09:44:33] <vknecht> a bit, but not sure how it works since structural changes
[09:44:48] * vknecht has a CS bug with sound, due to buggy alsa lib apparently
[09:45:07] <cfraz89> cs bug?
[09:45:26] <cfraz89> i want to change some of the dynamics stuff in cs
[09:45:40] <cfraz89> but its ode specific
[09:46:06] <cfraz89> i can't think of a way to do it without touching dynamics.h
[09:46:50] <vknecht> http://www.crystalspace3d.org/trac/CS/ticket/4
[09:47:04] <vknecht> should go away once I update my system, but still...
[09:47:27] <vknecht> prolly you should talk about it in CS-dev mailing list
[09:47:50] <cfraz89> ok, thanks
[09:47:58] <vknecht> or perhaps create a page in Trac wiki, exposing the why and how...
[09:48:05] <vknecht> then post the URL :)
[09:48:10] <cfraz89> ok :)
[09:48:53] <cfraz89> the stuff i want to do is for tyres
[09:49:17] <cfraz89> i made a prototype, and handling was heaps better
[09:49:29] <vknecht> ah
[09:49:55] <vknecht> that's probably a good thing
[09:50:01] <cfraz89> yeah lol
[09:50:03] <vknecht> but that requires interface changes ?
[09:52:28] <cfraz89> yeah
[09:54:10] <cfraz89> the reason i think if i made the patch it wouldn't get accepted is that it needs added functions which wouldn't apply to bullet at all
[09:54:20] <cfraz89> since they both share the same interface
[09:56:09] <vknecht> can't that be done modding/adding only iODE... interfaces ?
[09:58:57] <vknecht> anyway, I'm no expert; discussing that with CS wizards is better :)
[10:01:54] <vknecht> cfraz89: mmm, about networking, do you think I should change port number(s) and multicast IP address for XD ?
[10:02:17] <cfraz89> nah, don't think so :)
[10:02:32] <cfraz89> about the ode thing, that also, cannot do
[10:02:56] <vknecht> did you look into requesting official "numbers" from IANA or something ?
[10:03:01] <cfraz89> the iODE stuff is very different
[10:03:08] <cfraz89> whats iana?
[10:03:56] <vknecht> that's the organization which assigns things like port numbers: http://www.iana.org/
[10:04:23] <cfraz89> oh
[10:04:28] <vknecht> like, they can go in /etc/services once they're official :)
[10:04:46] <cfraz89> lol thats pretty fancy
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[10:33:00] <vknecht> salut orogor
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