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[01:03:50] <vknecht> hi
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[01:46:03] <vknecht> salut orogor
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[04:57:17] <fir3__> re
[04:58:15] <fir3__> gn8
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[12:34:14] <vknecht> hi
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[12:51:51] <vknecht> hi kung
[13:01:10] <kung> hi vknecht
[13:18:12] <vknecht> fir3__, here ?
[13:24:17] <vknecht> fir3__, anyway, I think your crash may be caused by the fact that your ODE is build with the new GImpact trimesh support
[13:25:17] <vknecht> would be worth to try rebuilding ODE with classical OPCODE trimesh support (then rebuild CS & CEL), and retry running Ecksdee
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[13:50:35] <vknecht> hello asantoni
[13:50:42] <asantoni> good morning :)
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[13:51:30] <vknecht> salut orogor_
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[19:03:34] <fir3__> hi
[19:04:15] <fir3__> vknecht: yep the debian packages was built with gimpact support, i'll try to rebuild
[19:04:26] <vknecht> hi fir3__
[19:04:35] <vknecht> ok
[19:05:20] <vknecht> maybe rebuilding all CS & CEL is not necessary (deleting odedynam objects files is, though), but that's safer
[19:05:55] <fir3__> where are odedynam object files located?
[19:06:46] <vknecht> cd $CRYSTAL && rm -rf out/linuxx86/optimize/plugins/physics/ && rm odedynam.so
[19:07:14] <vknecht> then just run "jam"
[19:07:26] <vknecht> that may be sufficient, but a bit ugly
[19:07:27] <fir3__> is that ode config ok? http://rafb.net/p/3thcSr76.html
[19:07:56] <vknecht> also, this assumes that your new ODE lib & headers are in the same place as previous ones
[19:08:30] <vknecht> I think so
[19:09:11] <vknecht> but then, since new libs will be in /usr/local, you'll need to re-run configure, and tell it that you want ODE from there
[19:09:15] <fir3__> compiling libode fails :/
[19:09:29] <vknecht> (unless you remove the system package for ODE)
[19:09:45] <fir3__> already removed libode0c2 with apt
[19:10:10] <vknecht> ah, ok, then just re-running configure then jam should be ok
[19:10:30] <vknecht> provided your new ODE is correctly built & installed...
[19:10:35] <fir3__> http://rafb.net/p/v1kYsi32.html
[19:11:19] <vknecht> ah, you took ODE source from debian source package ?
[19:11:24] <fir3__> yep
[19:11:47] <vknecht> perhaps they require additional patches ...
[19:12:19] <vknecht> I think you should either use some apt command to rebuilt from deb package source, or use vanilla sources from ODE site
[19:17:08] <fir3__> i'll try ode_0.8.dfsg.orig.tar.gz
[19:21:07] <fir3__> fails, too :/
[19:21:33] <vknecht> just tried vanilla ode 0.8 zip package here, and it built fine
[19:21:47] <vknecht> with "./configure --with-trimesh=opcode --prefix=/home/vince/INSTALL"
[19:31:15] <fir3__> *runs make with vanilla ode*
[19:42:56] <fir3__> *tries to build a valid debian package*
[19:47:34] <fir3__> dpkg-gencontrol: error: Illegal package name `odeBROKEN'
[19:47:35] <fir3__> dh_gencontrol: command returned error code 65280
[19:47:58] <fir3__> *runs make install*
[19:48:19] <fir3__> i wonder if i will be able to build a debian package some day -.-
[19:53:29] <fir3__> vknecht: ecksdee works :D
[19:53:43] <vknecht> good :)
[19:54:17] <vknecht> it's annoying that some ODE varian causes problem, though...
[19:54:21] <vknecht> *variant
[19:54:44] <vknecht> maybe that's to be solved on CS side, not sure
[19:58:00] <fir3__> i can only launch track 4
[19:58:49] <vknecht> what's with others ? crash/hang ?
[19:59:41] <fir3__> ODE INTERNAL ERROR 2: The centre of mass must be at the origin. in dBodySetMass()
[19:59:58] <vknecht> mmm, funny
[20:00:38] <vknecht> that sort of error used to appear/disappear along time
[20:00:45] <vknecht> been a while since I saw it last
[20:04:27] <fir3__> the game seems a bit laggy is that normal?
[20:06:07] <fir3__> it also crashes with that error when i want to select vehivle "F2"
[20:07:17] <vknecht> laggy is not really normal although known
[20:07:48] <vknecht> may also be that your machine is not powerful enough; what do you have ?
[20:09:41] <fir3__> xp2800+ ti4200
[20:10:00] <vknecht> ti4200 ? mmm
[20:10:33] <vknecht> I have sempron 2800, with GF6600GT, runs quite well
[20:11:10] <vknecht> what average FPS to you get ? when I'm in track4, iirc it begins with 250 < fps < 300
[20:12:17] <fir3__> 60-70
[20:12:53] <vknecht> ok, so prolly due to gfx card
[20:13:55] <vknecht> and the crash with F2 happens when exactly, when you click Play to "enter" the map ?
[20:14:17] <fir3__> nope when i click the vehicle in the garage
[20:14:41] <vknecht> mmm, funny; but Ekiben and Speeder are fine ?
[20:14:49] <fir3__> yep
[20:15:59] <vknecht> try commenting the 2 thruster meshes in data/vehicles/F2/entities_world
[20:17:33] <fir3__> how can i comment these?
[20:17:52] <vknecht> well, enclose them with <!-- and -->
[20:18:12] <vknecht> but you'll need to remove other comments, since XML comments are not nestable
[20:18:31] <fir3__> :/
[20:19:25] <fir3__> until "<propclass name="pcphysics.object">" right?
[20:20:26] <fir3__> still crashes
[20:21:07] <vknecht> fir3__, nope, search for "Thruster meshes", near line 47
[20:23:44] <vknecht> ah, yes, sorry, didn't catch "until"
[20:25:01] <fir3__> i removed line 47 to "<propclass name="pcphysics.object">"
[20:26:52] <vknecht> ok; well, don't know what's wrong, we'll have to see later since I gotta go now
[20:26:58] <fir3__> kk
[20:27:17] <vknecht> see you
[20:27:26] <fir3__> cu
[20:27:28] <vknecht> and thanks for trying hard to run XD :)
[20:27:35] <fir3__> np ^^
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