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[10:04:30] <vknecht> hello JohnTitor
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[10:35:36] <vknecht> salut orogor
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[11:05:21] <vknecht> hello nev7n
[11:05:27] <nev7n> hi vknecht
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[12:50:20] <orogor> hi caedes
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[12:59:20] <orogor> caedes, everyone gave me some suggestions, but yet i dotn have splats working
[12:59:48] <orogor> foliage works however, i ll try to play with placement maps for foliage
[13:01:15] <orogor> the page doesn t respond http://b2cs.delcorp.org/index.php/Main_Page
[13:01:30] <orogor> Firefox can't find the server at b2cs.delcorp.org.
[13:03:21] <caedes> orogor, curious it does here
[13:04:12] <orogor> maybe dns is fucked up
[13:04:15] <orogor> what s the ip ?
[13:05:07] <caedes> why dont you set up a different dns?
[13:05:27] <caedes> nameserver 80.58.0.33
[13:05:28] <caedes> nameserver 80.58.32.97
[13:08:55] <orogor> doesn t load either for me
[13:09:08] <orogor> i guess i ll just wait
[13:09:28] <orogor> http://just-ping.com/index.php?vh=b2cs.delcorp.org&s=ping%21
[13:09:40] <orogor> haa, yes that s a dns issue, it s not fully replicated yet
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[13:10:52] <caedes> mm curious
[13:11:00] <caedes> i wonder why that happens
[13:11:08] <caedes> seems to be happening a lot lately to people
[13:11:50] <caedes> maybe my dns is having problems..
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[13:55:45] <orogor> caedes_, i think the mmaterial pallette thing is fucked up in the xml file , i always get only one entry there
[14:00:03] <caedes_> aha
[14:03:08] <orogor> you want bug reports for theses issues ?
[14:03:21] <orogor> in the tracker
[14:04:18] <caedes_> isnt there some already?
[14:04:30] <caedes_> maybe add info to the already existing one about the same subject
[14:04:35] <caedes_> if there is none, then add a bug
[14:04:38] <orogor> k
[14:07:34] <orogor> :/
[14:08:19] <orogor> i ve found a guide it says unwrapp is used for material map , thats seems to be what happen to me
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[16:20:54] <CyaNox> vknecht: http://noxbot.org/irclogs/%23ecksdee/
[16:26:12] <vknecht> CyaNox: cool, thanks :)
[16:27:52] <vknecht> genjix: if you still exchange mail (privately) with the interviewer about OSS, you can give him that link so he better understands how OSS works http://producingoss.com/
[16:29:25] <genjix> the university person? ok :)
[16:30:05] <genjix> CyaNox, woo cool
[16:37:28] <vknecht> gotta go, cu
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[17:24:28] <vknecht> orogor, any luck with loading a minimal version of new city in XD ?
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[18:03:46] <orogor> well, thats easy to make a minimal version , now loading it in XD, i dont thinkanything can lod there right now
[18:04:16] <orogor> XD doesnt start for me
[18:07:24] <vknecht> orogor, can you re-paste full XD output ?
[18:07:39] <vknecht> still those silly font-related errors ?
[18:14:50] genjix has quit: Remote closed the connection
[18:19:37] <vknecht> orogor, or has your problem mainly to do with SVN updater ?
[18:33:45] <orogor> http://rafb.net/p/20FBSF69.html
[18:33:48] <orogor> looks liek this
[18:34:01] <orogor> the +++++ thing is for when i click cancel ont he updater
[18:36:46] <orogor> vknecht,
[18:37:16] <vknecht> orogor, are you sure you have ODE plugin built correctly ?
[18:37:42] <vknecht> looks like it's missing
[18:37:48] <vknecht> or somehow can't load
[18:38:26] <vknecht> orogor, see if CS' phystut runs correctly
[18:39:30] <vknecht> and to avoid "Warning: Missing charsets in String to FontSet conversion", maybe try
[18:39:35] <vknecht> export OLDLANG=$LANG
[18:39:45] <vknecht> (if you want to be able to restore it)
[18:39:46] <vknecht> then
[18:39:53] <vknecht> export LANG=C
[18:40:17] <vknecht> or even LC_ALL instead of LANG
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[18:41:22] <orogor> is it dangerous to put this in my bashrc ?
[18:41:34] <vknecht> well, just try in on cmdline for now
[18:41:58] <vknecht> I wouldn't say dangerous, but could lead to some surprises
[18:42:29] <vknecht> on cmdline it will only affect programs launched from that shell
[18:43:23] <vknecht> genjix, do you have difficulties running XD, like orogor has ? he gets http://rafb.net/p/20FBSF69.html
[18:43:54] <genjix> a few seconds
[18:44:32] <vknecht> anyway, the SVN-based updater is going away, should commit that this evening
[18:44:59] <vknecht> seems patch-based now, downloaded through http now
[18:45:47] <vknecht> but right now the "source" of patch is localhost:8001 in IO, so that won't work right away
[18:46:32] <vknecht> perhaps it's the server process which will listen on that port, and distribute patches in a new patches/ directory, not sure
[18:55:16] <genjix> yes i get the same
[18:55:19] <genjix> black screen
[18:55:24] <genjix> Checking for updates
[18:55:32] <genjix> At revision 738.
[18:55:48] <genjix> crystalspace.pluginmgr.loadplugin:
[18:55:59] <genjix> failed to initialize plugin 'crystalspace.device.joystick.linux'
[18:56:03] <genjix> couldnt contact master server. will still function over LAN
[18:56:07] <genjix> lobby server started!
[18:56:11] <genjix> Start realpath='' path='/this' configname='/this/svnclient/celstart.cfg'
[18:56:16] <genjix> crystalspace.pluginmgr.loadplugin:
[18:56:19] <genjix> failed to initialize plugin 'crystalspace.device.joystick.linux'
[18:56:24] <genjix> starting
[18:56:27] <genjix> discarded ioAutoUpdater svngotvsn [] False False
[18:56:40] <genjix> i click abort
[18:57:08] <genjix> but i can play fine
[18:57:10] <genjix> no ode errors
[18:57:19] <vknecht> ok, so that's not "the same" :)
[18:57:27] <vknecht> it's alright for you
[18:58:23] <orogor> i think i didnt have ode stuff compiled in CS
[19:00:22] <vknecht> ok, that's pretty much a blocker for running XD
[19:01:26] <vknecht> I guess I should add an early test for ODE/physics plugin presence, and exit gracefuly if missing...
[19:02:37] <orogor> yup, i made a script to doawnload and install all the required stuff, but i screwed on ode paths
[19:08:28] <orogor> ... cspop is working ?
[19:08:52] <vknecht> mmm ?
[19:09:12] <orogor> just sa the mail on the ML, wondering what was the state on it
[19:09:59] <vknecht> last time I tried, it was sorta working
[19:10:41] <vknecht> (end of March)
[19:11:05] <vknecht> not sure it has been updated, since then
[19:28:40] <orogor> checking for libode... yes
[19:28:40] <orogor> checking if libode is built with OPCODE support... yes
[19:28:40] <orogor> checking if libode is sufficiently recent... yes
[19:28:57] <vknecht> looks good
[19:29:11] <orogor> orogor@pascalou ~/development/CS $ locate odedynam.so
[19:29:11] <orogor> orogor@pascalou ~/development/CS $
[19:29:28] <vknecht> that's from you config.log ?
[19:29:54] <orogor> loading map...
[19:29:54] <orogor> DLERROR (/home/orogor/development/CS/odedynam.so): libode.so: cannot open shared object file: No such file or directory
[19:29:59] <orogor> vknecht, yes
[19:30:00] <vknecht> if so, just run jam to see if it was a building failure
[19:30:11] <orogor> there s not
[19:30:44] <vknecht> ah
[19:31:02] <vknecht> check your libode.so is really called like that
[19:31:22] <orogor> orogor@pascalou ~/development/CS $ file /home/orogor/development/CS/odedynam.so
[19:31:22] <orogor> /home/orogor/development/CS/odedynam.so: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), stripped
[19:31:28] <orogor> :/ fuc**
[19:31:28] <vknecht> personnaly, I avoid ODE shared lib, and just keep the static one on my system
[19:31:40] <vknecht> *libode.so* , not odedynam.so
[19:31:56] <vknecht> ie. /usr/lib/libode.so
[19:47:28] <orogor> and how do you do to compile it ?
[19:47:53] <vknecht> what ? ODE ?
[19:48:11] <orogor> well , actually compile CS with the good option so that ode is included
[19:48:20] <orogor> cd /home/orogor/development/CS ; ./configure --disable-optimize-debug-info --disable-debug --with-libcal3d=/home/orogor/development/cal3d --with-libode=/home/orogor/development/ode && jam -j3;
[19:48:51] <vknecht> so
[19:49:00] <vknecht> where is your libode.so ?
[19:50:01] <orogor> here /home/orogor/development/ode/lib/libode.so
[19:50:38] <vknecht> ok; I guess you didn't tell your dynamic linker to check for libode.so in that custom dir
[19:51:21] <vknecht> I think that should do: export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/orogor/development/ode/lib
[19:51:42] <vknecht> or add /home/orogor/development/ode/lib to your /etc/ld.so.conf
[19:52:06] <vknecht> then launch /sbin/ldconfig
[19:53:34] <orogor> ewww that works
[19:54:03] <vknecht> good :)
[19:54:28] <orogor> now on the left i see only unavaillable
[19:54:40] <orogor> but i can select ship and player name
[19:55:16] <vknecht> "unavailable" in lower part of the garage panel, right ?
[19:55:23] <orogor> yes
[19:55:30] <vknecht> that's no problem
[19:55:44] <vknecht> that's where one can select weapons in IO
[19:55:58] <vknecht> but we don't want that in the garage for XD
[19:56:04] <vknecht> at least not for now
[19:56:08] <orogor> iscarded ioAutoUpdater svngotvsn [] False False
[19:56:08] <orogor> making garage
[19:56:08] <orogor> folder vehicles loaded.
[19:56:08] <orogor> loading map...
[19:56:08] <orogor> crystalspace.maploader.parse.image:
[19:56:08] <orogor> Could not open image file 'no' on VFS!
[19:56:10] <orogor> crystalspace.maploader.parse.texture:
[19:56:14] <orogor> Couldn't load image 'no', using error texture instead!
[19:56:16] <orogor> map loaded.
[19:56:18] <orogor> StartMenu: __init__()
[19:56:20] <orogor> boom , creash when i press continu
[19:56:37] <vknecht> is it really or crash, or it just quits ?
[19:56:50] <orogor> humm i guess it just quit
[19:56:57] <vknecht> a bit annoying, but just relaunch XD
[19:56:58] <orogor> thre s no oter stuff on output
[19:59:29] <orogor> the menu is all weird, should i finish the garage as well ?
[19:59:46] <vknecht> "all weird" ?
[20:00:23] <orogor> not very intuitive or good looking i d say
[20:00:34] <vknecht> there's still much to do about them, yes
[20:00:52] <orogor> also the fisrt time i started XD it looked differnt than the other times
[20:01:29] <vknecht> the first time you launch XD, it puts you in garage and sets Name & Ship
[20:02:05] <vknecht> once the config keys holding them are written in ~/.crystalspace/Eckdee.cfg, next runs take you directly to the main menu
[20:11:03] <vknecht> the garage is still problematic, due to all maps using the same sector name
[20:11:54] <vknecht> ie. if you go into it from the normal menu, the ship appears "in" the menu, in front of moving XD
[20:12:48] <vknecht> iirc I explained the reasons in the discussion we had sometime ago about next release
[20:13:39] <vknecht> for now, I found that the new updater is not tolerant to denied connection (ie. it really want to find something at http://localhost:8001/)
[20:13:57] <vknecht> so I prolly won't commit that before I find how to disable it
[20:14:20] <vknecht> (it prevents going to menu and playing)
[20:14:54] <vknecht> and now, I'm going in town...
[20:15:24] <vknecht> orogor, can you quickly check if you can run stripped down level from XD ?
[20:22:07] <vknecht> orogor ?
[20:31:00] <vknecht> ok, going now; cu later
[20:58:36] <genjix> cya
[21:58:41] ChanServ sets mode: +o genjix
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[23:00:50] <vknecht> orogor, had a chance to try ?
[23:02:36] <orogor> huh no
[23:02:48] <orogor> watching Dr house now :)
[23:05:20] * vknecht has no idea what Dr house is, but nevermind ;-)
[23:05:45] <vknecht> at least, you now have a up-to-date and working XD copy
[23:06:05] <vknecht> so you can check your maps in "real situation"
[23:06:49] <vknecht> sorry, it's not possible (and prolly won't for a while) to have a facility like -start in old versions
[23:07:08] <vknecht> even for relighting from XD, it's a bit painful
[23:07:47] <vknecht> ie. if you just simply say "python ecksdee.py -relight", beware that both server and client will relight the map
[23:09:06] <vknecht> for now one has to tweak a python file (search for "relight" in data/menus/ioHostGame.py) to have just the server process to relight it
[23:09:24] <caedes_> vknecht, why cant you have -start option?
[23:09:34] <vknecht> should be possible to add a special cmdline switch or checkbox perhaps
[23:09:55] <caedes_> i think so, yes
[23:10:39] <vknecht> well, yes, it's possible, but have more important things on my mind for now ;-)
[23:11:47] <caedes_> k, i just said cos you said it was "not possible" :)
[23:13:26] <genjix> orogor, use lighter2 to light level anyway
[23:13:30] <vknecht> and, mmm, I guess that maybe it is or should be feasible with cslight or lighter
[23:14:10] <vknecht> yep, we should begin to try lighter2, but from what I read here and there, it may not be ready enough
[23:14:46] <genjix> seems to work ok enough the few times ive tried
[23:14:55] <genjix> although some rough edges :)
[23:16:08] <vknecht> genjix, caedes|away, btw, shouldn't http://www.crystalspace3d.org/trac/cel/changeset/2785 be merged in 1.2 ?
[23:16:34] <vknecht> still getting a bunch of deprecated messages with 1.2, while it's ok with trunk
[23:17:00] <caedes|away> indeed, it should be merged
[23:17:18] <caedes|away> *it must*
[23:18:36] <vknecht> ok; iirc, Jorrit wanted to merge the SCF update from beginning of month, guess the bindings should not be left behind (remember my trigger problems?)
[23:18:49] <orogor> genjix, how fast is it ?
[23:19:05] <genjix> faster than old relight
[23:19:14] <orogor> cooll
[23:21:35] <vknecht> caedes|away, do you think there's a chance for iMissingLoaderData callback handling from python to be in 1.2 ?
[23:21:40] <genjix> cya
[23:21:46] <vknecht> 'night genjix
[23:22:22] genjix has quit: Remote closed the connection
[23:22:33] <caedes|away> vknecht, might be, but doesnt only depend on me
[23:22:37] <caedes|away> we can see tomorrow :)
[23:22:39] <caedes|away> going now
[23:22:46] <vknecht> ok, yeah :) good night
[23:27:29] <orogor> vknecht, its says connnecting to server since some time
[23:28:15] <vknecht> means it's not finished loading on server side
[23:29:04] <vknecht> you should get one "map loaded" message, then another loading round for client side (with informations such as map name, player number,... being displayed on screen)
[23:29:29] <orogor> http://rafb.net/p/w184Ga79.html
[23:31:49] <vknecht> converting to binary XML should help to speed loading...
[23:32:03] <orogor> how much ?
[23:32:14] <vknecht> dunno exactly
[23:32:31] <vknecht> maybe 50% or so
[23:33:19] <vknecht> just to know, how much units wide is the terrain ?
[23:33:28] <orogor> no idea
[23:34:43] <vknecht> if I'm correct it's which sets that
[23:35:23] <vknecht> still if I'm correct, gives 512 units wide
[23:35:37] <vknecht> (taken from Track1)
[23:36:32] <vknecht> uh, so yours would be, mmm, 2346x2346 or so
[23:36:40] <vknecht> I mean, 2346 wide
[23:37:55] <vknecht> mmm, and City was apparently 3256
[23:39:01] <orogor> 2500
[23:39:30] <orogor> huh, actually i scaled everything down to be able to cross the level fast
[23:42:07] <vknecht> I must be wrong, 'cause City is much more that 4x wider than Track1, isn't it ?
[23:42:48] <vknecht> prolly I miss the line like "" (taken from City) in my calculation
[23:43:05] <orogor> prolly
[23:43:20] <vknecht> while it's only in Track1
[23:44:18] <vknecht> anyway, I think I saw today or yesterday on IRC that size didn't matter (heh ;-), just the number of triangles
[23:44:44] <orogor> yup
[23:45:25] <vknecht> does the number of tris displayed in Blender match the final number in CS ? I guess "no" ?
[23:45:53] <vknecht> (esp. because of how terrain mesh is done ?)
[23:45:58] <orogor> i guess no as well
[23:46:11] <orogor> specially cause of the terrain mesh
[23:48:56] <orogor> plus there s stuff like foliage which helps and max view distance whch helps also
[23:49:42] <orogor> ... also XD didnt finished to load yet
[23:49:47] <vknecht> ah, be very careful with foliage, esp. when boosting the visibility distance; I slowed Track1 quite a bit with that
[23:49:57] <vknecht> I'd say disable foliage for now
[23:52:19] <orogor> is there a way to get a progress bar or something ?
[23:53:04] <vknecht> nope
[23:53:25] <orogor> 25min since it started
[23:53:35] <vknecht> well, interrupt it
[23:54:26] <vknecht> I think we don't want that a map takes ~1minute to load, so no need to get to the end...
[23:55:09] <vknecht> esp. when it must be loaded twice...
[23:58:28] <orogor> :s